CMDR Tiberius Vaako profile
(Asp Explorer)
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 6 649 822 991 cr |
Credits spent on ships | 961 082 857 cr |
Credits spent on outfitting | 1 835 811 988 cr |
Credits spent on repairs | 5 004 450 cr |
Credits spent on fuel | 59 734 cr |
Credits spent on munitions | 734 377 cr |
Insurance claims | 31 |
Total claim costs | 24 002 874 cr |
Combat |
|
Bounties claimed | 521 |
Profit from bounties | 32 053 638 cr |
Combat bonds | 72 |
Profit from combat bonds | 8 110 000 cr |
Assassinations | 9 |
Profit from assassinations | 5 913 206 cr |
Highest single reward | 967 263 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 62 |
Lifetime fines value | 123 294 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 16 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 150 366 cr |
Commodities smuggled | 66 |
Average profit | 6 015 cr |
Highest single transaction | 19 912 cr |
Trading |
|
Market network | 93 |
Trading profit | 291 647 324 cr |
Commodities traded | 17 809 |
Average profit | 732 782 cr |
Highest single transaction | 80 141 360 cr |
Mining |
|
Profits from mining | 281 834 540 cr |
Minerals refined | 2 029 |
Materials collected | 13 904 |
Exploration |
|
Systems visited | 18 599 |
Profits from exploration | 3 489 702 662 cr |
Level 2 detailed scans | 166 425 |
Level 3 detailed scans | 167 228 |
Highest payout | 4 666 628 cr |
Total hyperspace distance | 1 011 223 ly |
Total hyperspace jumps | 21 709 |
Max distance from start | 56 806,81 ly |
Max distance from Sol | 56 876,63 ly |
Max distance from Colonia | 49 577,94 ly |
Approximate time played | 13W 2D |
Passengers |
|
Total bulk passengers delivered | 226 |
Total VIPs delivered | 1 744 |
Total delivered | 1 970 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 1 016 908 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2 404 |
Grade 1 upgrades generated | 748 |
Grade 2 upgrades generated | 538 |
Grade 3 upgrades generated | 540 |
Grade 4 upgrades generated | 356 |
Grade 5 upgrades generated | 222 |
Crew |
|
Crew credits earned | 79 519 318 cr |
Crew hired | 8 |
Crew fired | 7 |
Multi-Crew |
|
Total time in multi-crew | 10H 48M 38S |
Time in gunner role | 10M 42S |
Time in fighter con role | 24M 42S |
Total credits accrued | 178 481 cr |