CMDR crystalmoogle profile
(Beluga Liner)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 563 259 539 cr |
Credits spent on ships | 189 477 112 cr |
Credits spent on outfitting | 217 638 752 cr |
Credits spent on repairs | 850 211 cr |
Credits spent on fuel | 89 069 cr |
Credits spent on munitions | 77 948 cr |
Insurance claims | 7 |
Total claim costs | 13 030 000 cr |
Combat |
|
Bounties claimed | 17 |
Profit from bounties | 502 453 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 370 976 cr |
Highest single reward | 78 970 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 422 915 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 9 500 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 24 |
Trading profit | 1 002 039 507 cr |
Commodities traded | 29 007 |
Average profit | 11 386 813 cr |
Highest single transaction | 174 708 736 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 2 395 |
Exploration |
|
Systems visited | 1 706 |
Profits from exploration | 556 233 837 cr |
Level 2 detailed scans | 15 020 |
Level 3 detailed scans | 15 020 |
Highest payout | 8 520 992 cr |
Total hyperspace distance | 116 286 ly |
Total hyperspace jumps | 1 992 |
Max distance from start | 26 258,00 ly |
Max distance from Sol | 26 286,87 ly |
Max distance from Colonia | 22 749,07 ly |
Approximate time played | 1W 2D 9H 2M |
Passengers |
|
Total bulk passengers delivered | 260 |
Total VIPs delivered | 4 |
Total delivered | 264 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 240 148 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 123 |
Grade 1 upgrades generated | 33 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 31 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 16 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |