Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 272 920 547 cr |
Credits spent on ships | 1 521 822 102 cr |
Credits spent on outfitting | 4 864 072 528 cr |
Credits spent on repairs | 18 819 084 cr |
Credits spent on fuel | 1 905 288 cr |
Credits spent on munitions | 1 898 739 cr |
Insurance claims | 32 |
Total claim costs | 69 622 184 cr |
Combat |
|
Bounties claimed | 1 856 |
Profit from bounties | 39 083 005 cr |
Combat bonds | 1 142 |
Profit from combat bonds | 24 268 161 cr |
Assassinations | 26 |
Profit from assassinations | 3 837 230 cr |
Highest single reward | 277 350 cr |
Skimmers killed | 648 |
Crime |
|
Fines issued | 534 |
Lifetime fines value | 314 609 cr |
Bounties received/earned | 1 155 |
Lifetime bounty value | 1 678 800 cr |
Highest bounty issued | 10 420 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 9 026 282 cr |
Commodities smuggled | 244 |
Average profit | 257 894 cr |
Highest single transaction | 1 946 700 cr |
Trading |
|
Market network | 243 |
Trading profit | 505 914 770 cr |
Commodities traded | 282 549 |
Average profit | 289 923 cr |
Highest single transaction | 5 020 248 cr |
Mining |
|
Profits from mining | 127 129 544 cr |
Minerals refined | 10 817 |
Materials collected | 14 767 |
Exploration |
|
Systems visited | 15 952 |
Profits from exploration | 406 500 997 cr |
Level 2 detailed scans | 13 670 |
Level 3 detailed scans | 88 482 |
Highest payout | 3 653 629 cr |
Total hyperspace distance | 630 628 ly |
Total hyperspace jumps | 22 116 |
Max distance from start | 56 982,31 ly |
Max distance from Sol | 57 052,39 ly |
Max distance from Colonia | 37 231,75 ly |
Approximate time played | 9W 6D 14H 55M |
Passengers |
|
Total bulk passengers delivered | 3 923 |
Total VIPs delivered | 2 500 |
Total delivered | 6 423 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 67 |
Total profit | 2 210 890 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 729 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 115 |
Grade 4 upgrades generated | 97 |
Grade 5 upgrades generated | 190 |
Crew |
|
Crew credits earned | 111 166 227 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 10M 50S |
Time in gunner role | 23M 30S |
Time in fighter con role | 1H 44M 24S |
Total credits accrued | 2 860 308 cr |
Total fines accrued | 429 538 cr |