CMDR Massic profile
(Sidewinder)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1 942 426 017 cr |
Credits spent on ships | 964 243 496 cr |
Credits spent on outfitting | 1 131 727 368 cr |
Credits spent on repairs | 1 261 388 cr |
Credits spent on fuel | 465 184 cr |
Credits spent on munitions | 254 134 cr |
Insurance claims | 16 |
Total claim costs | 32 990 180 cr |
Combat |
|
Bounties claimed | 56 |
Profit from bounties | 1 055 754 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 69 419 cr |
Highest single reward | 221 852 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 4 934 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 43 880 cr |
Highest bounty issued | 10 505 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 567 349 cr |
Commodities smuggled | 474 |
Average profit | 25 789 cr |
Highest single transaction | 128 032 cr |
Trading |
|
Market network | 72 |
Trading profit | 1 004 952 386 cr |
Commodities traded | 12 610 |
Average profit | 2 493 678 cr |
Highest single transaction | 150 062 784 cr |
Mining |
|
Profits from mining | 987 732 627 cr |
Minerals refined | 1 008 |
Materials collected | 4 573 |
Exploration |
|
Systems visited | 4 044 |
Profits from exploration | 920 451 279 cr |
Level 2 detailed scans | 34 623 |
Level 3 detailed scans | 34 431 |
Highest payout | 13 918 501 cr |
Total hyperspace distance | 140 060 ly |
Total hyperspace jumps | 4 927 |
Max distance from start | 25 864,81 ly |
Max distance from Sol | 25 921,04 ly |
Max distance from Colonia | 29 931,07 ly |
Approximate time played | 3W 5D 21H 51M |
Passengers |
|
Total bulk passengers delivered | 1 077 |
Total VIPs delivered | 28 |
Total delivered | 1 105 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 38 671 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 565 |
Grade 1 upgrades generated | 216 |
Grade 2 upgrades generated | 177 |
Grade 3 upgrades generated | 107 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 64 878 578 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 54M 4S |