CMDR Chillsner profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 779 211 116 cr |
Credits spent on ships | 884 605 901 cr |
Credits spent on outfitting | 2 465 131 293 cr |
Credits spent on repairs | 6 618 070 cr |
Credits spent on fuel | 881 319 cr |
Credits spent on munitions | 281 453 cr |
Insurance claims | 9 |
Total claim costs | 21 051 270 cr |
Combat |
|
Bounties claimed | 927 |
Profit from bounties | 33 149 450 cr |
Combat bonds | 82 |
Profit from combat bonds | 3 747 594 cr |
Assassinations | 6 |
Profit from assassinations | 130 718 cr |
Highest single reward | 297 925 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 62 |
Lifetime fines value | 120 032 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 9 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 35 856 cr |
Commodities smuggled | 20 |
Average profit | 7 171 cr |
Highest single transaction | 21 840 cr |
Trading |
|
Market network | 289 |
Trading profit | 11 255 203 466 cr |
Commodities traded | 177 606 |
Average profit | 9 611 617 cr |
Highest single transaction | 487 699 200 cr |
Mining |
|
Profits from mining | 10 901 077 457 cr |
Minerals refined | 14 074 |
Materials collected | 8 166 |
Exploration |
|
Systems visited | 7 049 |
Profits from exploration | 392 844 913 cr |
Level 2 detailed scans | 26 170 |
Level 3 detailed scans | 24 895 |
Highest payout | 7 756 647 cr |
Total hyperspace distance | 345 691 ly |
Total hyperspace jumps | 9 675 |
Max distance from start | 28 485,53 ly |
Max distance from Sol | 28 541,25 ly |
Max distance from Colonia | 25 735,02 ly |
Approximate time played | 6W 3D 16H 39M |
Passengers |
|
Total bulk passengers delivered | 11 |
Total VIPs delivered | 64 |
Total delivered | 75 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 273 080 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 259 |
Grade 1 upgrades generated | 82 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 23 |
Crew |
|
Crew credits earned | 994 159 020 cr |
Crew hired | 7 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 3H 37M 19S |