CMDR TIMMES profile
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Federation: Ensign
Empire: Baron
Balance |
|
---|---|
Current assets | 12 273 841 854 cr |
Credits spent on ships | 1 473 432 918 cr |
Credits spent on outfitting | 2 168 004 170 cr |
Credits spent on repairs | 15 031 629 cr |
Credits spent on fuel | 250 905 cr |
Credits spent on munitions | 2 008 619 cr |
Insurance claims | 52 |
Total claim costs | 100 682 290 cr |
Combat |
|
Bounties claimed | 1 684 |
Profit from bounties | 312 876 342 cr |
Combat bonds | 556 |
Profit from combat bonds | 1 115 731 573 cr |
Assassinations | 33 |
Profit from assassinations | 7 660 434 cr |
Highest single reward | 1 588 253 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 100 |
Lifetime fines value | 170 725 cr |
Bounties received/earned | 150 |
Lifetime bounty value | 141 350 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 101 525 cr |
Commodities smuggled | 49 |
Average profit | 16 921 cr |
Highest single transaction | 96 008 cr |
Trading |
|
Market network | 91 |
Trading profit | 9 434 155 994 cr |
Commodities traded | 59 930 |
Average profit | 16 876 844 cr |
Highest single transaction | 348 979 840 cr |
Mining |
|
Profits from mining | 8 986 454 946 cr |
Minerals refined | 34 806 |
Materials collected | 34 243 |
Exploration |
|
Systems visited | 14 752 |
Profits from exploration | 8 561 083 899 cr |
Level 2 detailed scans | 180 774 |
Level 3 detailed scans | 180 774 |
Highest payout | 23 210 977 cr |
Total hyperspace distance | 863 150 ly |
Total hyperspace jumps | 16 364 |
Max distance from start | 55 104,92 ly |
Max distance from Sol | 55 104,38 ly |
Max distance from Colonia | 36 230,97 ly |
Approximate time played | 14W 3D 11H 39M |
Search and Rescue |
|
Total items rescued | 57 |
Total profit | 1 476 171 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 998 |
Grade 1 upgrades generated | 218 |
Grade 2 upgrades generated | 279 |
Grade 3 upgrades generated | 377 |
Grade 4 upgrades generated | 465 |
Grade 5 upgrades generated | 659 |
Multi-Crew |
|
Total time in multi-crew | 7H 2M 38S |
Time in gunner role | 50M 42S |