CMDR LordHeller profile
(Krait Phantom)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 4 901 472 891 cr |
Credits spent on ships | 822 096 494 cr |
Credits spent on outfitting | 1 773 788 280 cr |
Credits spent on repairs | 4 699 465 cr |
Credits spent on fuel | 190 059 cr |
Credits spent on munitions | 554 614 cr |
Insurance claims | 17 |
Total claim costs | 37 293 258 cr |
Combat |
|
Bounties claimed | 898 |
Profit from bounties | 27 900 132 cr |
Combat bonds | 595 |
Profit from combat bonds | 35 807 117 cr |
Assassinations | 4 |
Profit from assassinations | 245 754 cr |
Highest single reward | 374 077 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 343 515 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 122 430 cr |
Highest bounty issued | 12 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 945 396 cr |
Commodities smuggled | 3 721 |
Average profit | 710 385 cr |
Highest single transaction | 988 080 cr |
Trading |
|
Market network | 68 |
Trading profit | 10 779 656 721 cr |
Commodities traded | 37 038 |
Average profit | 44 728 866 cr |
Highest single transaction | 424 913 920 cr |
Mining |
|
Profits from mining | 10 381 748 755 cr |
Minerals refined | 7 784 |
Materials collected | 7 864 |
Exploration |
|
Systems visited | 4 279 |
Profits from exploration | 200 712 566 cr |
Level 2 detailed scans | 7 789 |
Level 3 detailed scans | 8 349 |
Highest payout | 5 258 126 cr |
Total hyperspace distance | 187 737 ly |
Total hyperspace jumps | 5 416 |
Max distance from start | 25 847,22 ly |
Max distance from Sol | 25 545,00 ly |
Max distance from Colonia | 23 706,30 ly |
Approximate time played | 5W 2D 12H 8M |
Passengers |
|
Total bulk passengers delivered | 197 |
Total VIPs delivered | 406 |
Total delivered | 603 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2 516 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 196 |
Grade 1 upgrades generated | 55 |
Grade 2 upgrades generated | 30 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 39 |
Crew |
|
Crew credits earned | 160 105 945 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 13M 13S |
Time in gunner role | 42S |
Total credits accrued | 1 456 cr |