CMDR PhalanxElite profile
(Dolphin)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 022 335 781 cr |
Credits spent on ships | 1 467 933 148 cr |
Credits spent on outfitting | 5 418 957 423 cr |
Credits spent on repairs | 50 530 439 cr |
Credits spent on fuel | 1 510 270 cr |
Credits spent on munitions | 3 695 665 cr |
Insurance claims | 31 |
Total claim costs | 69 714 492 cr |
Combat |
|
Bounties claimed | 1 587 |
Profit from bounties | 163 728 568 cr |
Combat bonds | 1 733 |
Profit from combat bonds | 50 051 698 cr |
Assassinations | 34 |
Profit from assassinations | 18 041 490 cr |
Highest single reward | 444 749 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 82 |
Lifetime fines value | 396 720 cr |
Bounties received/earned | 225 |
Lifetime bounty value | 794 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 79 052 838 cr |
Commodities smuggled | 237 |
Average profit | 6 587 737 cr |
Highest single transaction | 77 207 744 cr |
Trading |
|
Market network | 260 |
Trading profit | 6 778 730 582 cr |
Commodities traded | 194 095 |
Average profit | 10 132 632 cr |
Highest single transaction | 821 839 256 cr |
Mining |
|
Profits from mining | 5 241 065 980 cr |
Minerals refined | 5 257 |
Materials collected | 17 534 |
Exploration |
|
Systems visited | 54 870 |
Profits from exploration | 8 779 427 418 cr |
Level 2 detailed scans | 272 423 |
Level 3 detailed scans | 272 926 |
Highest payout | 58 962 764 cr |
Total hyperspace distance | 2 850 079 ly |
Total hyperspace jumps | 60 090 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 30W 5D 17H 59M |
Passengers |
|
Total bulk passengers delivered | 31 300 |
Total VIPs delivered | 2 708 |
Total delivered | 34 008 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 61 |
Total profit | 2 183 691 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 846 |
Grade 1 upgrades generated | 362 |
Grade 2 upgrades generated | 423 |
Grade 3 upgrades generated | 491 |
Grade 4 upgrades generated | 359 |
Grade 5 upgrades generated | 211 |
Crew |
|
Crew credits earned | 37 270 061 cr |
Crew hired | 4 |
Crew fired | 3 |