CMDR penobscot profile
(Asp Explorer)
Federation: Post Commander
Empire: Lord
Balance |
|
---|---|
Current assets | 2 114 289 413 cr |
Credits spent on ships | 257 586 675 cr |
Credits spent on outfitting | 112 384 596 cr |
Credits spent on repairs | 377 368 cr |
Credits spent on fuel | 69 201 cr |
Credits spent on munitions | 19 588 cr |
Insurance claims | 9 |
Total claim costs | 8 999 948 cr |
Combat |
|
Bounties claimed | 60 |
Profit from bounties | 1 717 267 cr |
Combat bonds | 4 |
Profit from combat bonds | 174 857 cr |
Assassinations | 2 |
Profit from assassinations | 132 446 cr |
Highest single reward | 252 377 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 271 496 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1 800 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 53 |
Trading profit | 23 972 195 cr |
Commodities traded | 1 123 |
Average profit | 182 994 cr |
Highest single transaction | 16 717 200 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 11 265 |
Exploration |
|
Systems visited | 4 921 |
Profits from exploration | 1 843 034 513 cr |
Level 2 detailed scans | 52 368 |
Level 3 detailed scans | 52 347 |
Highest payout | 27 653 236 cr |
Total hyperspace distance | 219 020 ly |
Total hyperspace jumps | 5 877 |
Max distance from start | 27 362,29 ly |
Max distance from Sol | 27 420,15 ly |
Max distance from Colonia | 29 023,99 ly |
Approximate time played | 6W 22H 39M |
Passengers |
|
Total bulk passengers delivered | 1 211 |
Total VIPs delivered | 0 |
Total delivered | 1 211 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 50 068 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 251 |
Grade 1 upgrades generated | 51 |
Grade 2 upgrades generated | 53 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 40 |