CMDR Mk7 profile
(Python)
Federation: Post Captain
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 994 120 381 cr |
Credits spent on ships | 332 204 950 cr |
Credits spent on outfitting | 351 762 298 cr |
Credits spent on repairs | 1 174 006 cr |
Credits spent on fuel | 102 140 cr |
Credits spent on munitions | 46 137 cr |
Insurance claims | 8 |
Total claim costs | 26 797 657 cr |
Combat |
|
Bounties claimed | 80 |
Profit from bounties | 1 212 907 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 37 |
Profit from assassinations | 7 787 609 cr |
Highest single reward | 115 635 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 8 185 762 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 25 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | −74 375 cr |
Commodities smuggled | 5 |
Average profit | −14 875 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 25 |
Trading profit | 351 091 358 cr |
Commodities traded | 4 514 |
Average profit | 5 572 879 cr |
Highest single transaction | 124 425 225 cr |
Mining |
|
Profits from mining | 346 584 104 cr |
Minerals refined | 332 |
Materials collected | 2 758 |
Exploration |
|
Systems visited | 1 964 |
Profits from exploration | 761 008 281 cr |
Level 2 detailed scans | 14 960 |
Level 3 detailed scans | 14 960 |
Highest payout | 12 433 506 cr |
Total hyperspace distance | 98 307 ly |
Total hyperspace jumps | 2 579 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 568,25 ly |
Approximate time played | 1W 6D 14H 37M |
Passengers |
|
Total bulk passengers delivered | 967 |
Total VIPs delivered | 2 583 |
Total delivered | 3 550 |
Total ejected | 67 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 438 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 296 |
Grade 1 upgrades generated | 111 |
Grade 2 upgrades generated | 100 |
Grade 3 upgrades generated | 41 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 12 |
Multi-Crew |
|
Total time in multi-crew | 7M 26S |
Time in gunner role | 4M 50S |