CMDR bagofholding profile
(Dolphin)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 15 030 003 152 cr |
Credits spent on ships | 1 613 831 764 cr |
Credits spent on outfitting | 8 537 492 455 cr |
Credits spent on repairs | 42 463 919 cr |
Credits spent on fuel | 1 870 043 cr |
Credits spent on munitions | 11 238 811 cr |
Insurance claims | 49 |
Total claim costs | 237 930 798 cr |
Combat |
|
Bounties claimed | 13 638 |
Profit from bounties | 674 944 805 cr |
Combat bonds | 7 626 |
Profit from combat bonds | 1 221 913 441 cr |
Assassinations | 8 |
Profit from assassinations | 2 226 924 cr |
Highest single reward | 713 000 cr |
Skimmers killed | 824 |
Crime |
|
Fines issued | 292 |
Lifetime fines value | 351 728 cr |
Bounties received/earned | 542 |
Lifetime bounty value | 365 935 cr |
Highest bounty issued | 6 605 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 98 312 607 cr |
Commodities smuggled | 12 152 |
Average profit | 1 310 835 cr |
Highest single transaction | 16 147 784 cr |
Trading |
|
Market network | 327 |
Trading profit | 6 676 748 794 cr |
Commodities traded | 418 792 |
Average profit | 2 906 726 cr |
Highest single transaction | 689 600 000 cr |
Mining |
|
Profits from mining | 6 023 090 413 cr |
Minerals refined | 27 923 |
Materials collected | 34 555 |
Exploration |
|
Systems visited | 15 634 |
Profits from exploration | 745 197 190 cr |
Level 2 detailed scans | 19 966 |
Level 3 detailed scans | 61 160 |
Highest payout | 12 496 083 cr |
Total hyperspace distance | 712 405 ly |
Total hyperspace jumps | 25 155 |
Max distance from start | 29 288,16 ly |
Max distance from Sol | 29 352,52 ly |
Max distance from Colonia | 25 526,06 ly |
Approximate time played | 18W 6D 23H 53M |
Passengers |
|
Total bulk passengers delivered | 5 708 |
Total VIPs delivered | 458 |
Total delivered | 6 166 |
Total ejected | 97 |
Search and Rescue |
|
Total items rescued | 165 |
Total profit | 1 290 997 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 688 |
Grade 1 upgrades generated | 595 |
Grade 2 upgrades generated | 257 |
Grade 3 upgrades generated | 425 |
Grade 4 upgrades generated | 475 |
Grade 5 upgrades generated | 936 |
Crew |
|
Crew credits earned | 386 232 642 cr |
Crew hired | 116 |
Crew fired | 111 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 27M 51S |
Time in gunner role | 10M 53S |
Total credits accrued | 29 880 cr |