CMDR Elektika profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 828 047 759 cr |
Credits spent on ships | 2 978 512 144 cr |
Credits spent on outfitting | 9 605 233 720 cr |
Credits spent on repairs | 107 413 369 cr |
Credits spent on fuel | 819 330 cr |
Credits spent on munitions | 5 114 842 cr |
Insurance claims | 43 |
Total claim costs | 564 799 655 cr |
Combat |
|
Bounties claimed | 6 729 |
Profit from bounties | 461 560 015 cr |
Combat bonds | 3 104 |
Profit from combat bonds | 139 556 957 cr |
Assassinations | 643 |
Profit from assassinations | 789 707 773 cr |
Highest single reward | 455 725 cr |
Skimmers killed | 235 |
Crime |
|
Fines issued | 579 |
Lifetime fines value | 4 731 334 cr |
Bounties received/earned | 454 |
Lifetime bounty value | 2 612 700 cr |
Highest bounty issued | 1 066 100 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2 632 131 cr |
Commodities smuggled | 571 |
Average profit | 54 836 cr |
Highest single transaction | 596 542 cr |
Trading |
|
Market network | 108 |
Trading profit | 5 479 195 245 cr |
Commodities traded | 20 080 |
Average profit | 13 045 703 cr |
Highest single transaction | 601 879 890 cr |
Mining |
|
Profits from mining | 6 808 834 641 cr |
Minerals refined | 5 798 |
Materials collected | 47 160 |
Exploration |
|
Systems visited | 15 867 |
Profits from exploration | 2 444 014 469 cr |
Level 2 detailed scans | 151 178 |
Level 3 detailed scans | 151 092 |
Highest payout | 8 601 576 cr |
Total hyperspace distance | 692 597 ly |
Total hyperspace jumps | 20 784 |
Max distance from start | 46 087,35 ly |
Max distance from Sol | 46 157,86 ly |
Max distance from Colonia | 27 284,84 ly |
Approximate time played | 17W 2D 21H 7M |
Passengers |
|
Total bulk passengers delivered | 93 |
Total VIPs delivered | 420 |
Total delivered | 513 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 100 |
Total profit | 2 197 440 cr |
Total rescue transactions | 56 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4 541 |
Grade 1 upgrades generated | 1 229 |
Grade 2 upgrades generated | 544 |
Grade 3 upgrades generated | 685 |
Grade 4 upgrades generated | 771 |
Grade 5 upgrades generated | 1 312 |
Crew |
|
Crew credits earned | 988 012 079 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 9M 10S |
Time in gunner role | 1H 49M 28S |
Time in fighter con role | 12M 5S |
Total credits accrued | 94 223 258 cr |