CMDR Shamzi profile
(Asp Explorer)
Federation: Cadet
Empire: Viscount
Balance |
|
---|---|
Current assets | 308 261 407 cr |
Credits spent on ships | 161 408 464 cr |
Credits spent on outfitting | 182 604 308 cr |
Credits spent on repairs | 621 796 cr |
Credits spent on fuel | 118 384 cr |
Credits spent on munitions | 54 609 cr |
Insurance claims | 16 |
Total claim costs | 8 451 485 cr |
Combat |
|
Bounties claimed | 177 |
Profit from bounties | 8 520 594 cr |
Combat bonds | 76 |
Profit from combat bonds | 2 470 200 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 168 000 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 73 497 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 4 130 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 16 620 cr |
Commodities smuggled | 17 |
Average profit | 3 324 cr |
Highest single transaction | 10 460 cr |
Trading |
|
Market network | 100 |
Trading profit | 25 877 318 cr |
Commodities traded | 14 452 |
Average profit | 85 686 cr |
Highest single transaction | 1 231 040 cr |
Mining |
|
Profits from mining | 32 860 cr |
Minerals refined | 19 |
Materials collected | 2 373 |
Exploration |
|
Systems visited | 3 021 |
Profits from exploration | 193 300 463 cr |
Level 2 detailed scans | 8 463 |
Level 3 detailed scans | 8 658 |
Highest payout | 4 524 228 cr |
Total hyperspace distance | 125 677 ly |
Total hyperspace jumps | 3 647 |
Max distance from start | 35 581,39 ly |
Max distance from Sol | 35 630,43 ly |
Max distance from Colonia | 31 196,82 ly |
Approximate time played | 1W 5D 1H 34M |
Passengers |
|
Total bulk passengers delivered | 82 |
Total VIPs delivered | 63 |
Total delivered | 145 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 29 368 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 184 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 45 |
Grade 3 upgrades generated | 49 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 3 |
Multi-Crew |
|
Total time in multi-crew | 22M 19S |
Time in gunner role | 16M 30S |