CMDR Knickey profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 910 779 736 cr |
Credits spent on ships | 1 190 802 008 cr |
Credits spent on outfitting | 1 046 879 519 cr |
Credits spent on repairs | 10 365 146 cr |
Credits spent on fuel | 395 039 cr |
Credits spent on munitions | 410 337 cr |
Insurance claims | 31 |
Total claim costs | 93 376 507 cr |
Combat |
|
Bounties claimed | 520 |
Profit from bounties | 12 568 278 cr |
Combat bonds | 161 |
Profit from combat bonds | 165 175 733 cr |
Assassinations | 67 |
Profit from assassinations | 10 034 941 cr |
Highest single reward | 226 900 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 142 |
Lifetime fines value | 27 890 815 cr |
Bounties received/earned | 134 |
Lifetime bounty value | 616 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 245 760 cr |
Commodities smuggled | 36 |
Average profit | 30 720 cr |
Highest single transaction | 213 516 cr |
Trading |
|
Market network | 131 |
Trading profit | 1 085 121 501 cr |
Commodities traded | 64 176 |
Average profit | 3 258 623 cr |
Highest single transaction | 138 703 749 cr |
Mining |
|
Profits from mining | 347 986 179 cr |
Minerals refined | 644 |
Materials collected | 11 528 |
Exploration |
|
Systems visited | 3 790 |
Profits from exploration | 480 791 439 cr |
Level 2 detailed scans | 13 478 |
Level 3 detailed scans | 13 477 |
Highest payout | 12 708 039 cr |
Total hyperspace distance | 240 938 ly |
Total hyperspace jumps | 4 861 |
Max distance from start | 32 570,30 ly |
Max distance from Sol | 32 600,32 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 4W 28M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 16 |
Total delivered | 16 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 1 995 139 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 232 |
Grade 1 upgrades generated | 268 |
Grade 2 upgrades generated | 211 |
Grade 3 upgrades generated | 255 |
Grade 4 upgrades generated | 269 |
Grade 5 upgrades generated | 229 |
Crew |
|
Crew credits earned | 857 320 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 57M 29S |
Time in gunner role | 31M 27S |
Total credits accrued | 83 428 cr |