CMDR icaro2000 profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 30 163 873 719 cr |
Credits spent on ships | 1 383 035 590 cr |
Credits spent on outfitting | 5 188 774 329 cr |
Credits spent on repairs | 117 910 255 cr |
Credits spent on fuel | 1 028 507 cr |
Credits spent on munitions | 17 973 037 cr |
Insurance claims | 112 |
Total claim costs | 2 220 898 092 cr |
Combat |
|
Bounties claimed | 16 836 |
Profit from bounties | 4 133 694 858 cr |
Combat bonds | 12 023 |
Profit from combat bonds | 1 104 019 014 cr |
Assassinations | 134 |
Profit from assassinations | 96 324 488 cr |
Highest single reward | 1 266 098 cr |
Skimmers killed | 116 |
Crime |
|
Fines issued | 390 |
Lifetime fines value | 6 948 276 cr |
Bounties received/earned | 989 |
Lifetime bounty value | 13 586 650 cr |
Highest bounty issued | 2 138 200 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 173 921 cr |
Commodities smuggled | 476 |
Average profit | 4 242 cr |
Highest single transaction | 213 855 cr |
Trading |
|
Market network | 203 |
Trading profit | 6 878 388 425 cr |
Commodities traded | 191 845 |
Average profit | 5 319 713 cr |
Highest single transaction | 325 119 312 cr |
Mining |
|
Profits from mining | 7 871 935 404 cr |
Minerals refined | 22 527 |
Materials collected | 73 610 |
Exploration |
|
Systems visited | 6 114 |
Profits from exploration | 1 325 841 191 cr |
Level 2 detailed scans | 43 917 |
Level 3 detailed scans | 43 905 |
Highest payout | 14 565 465 cr |
Total hyperspace distance | 414 349 ly |
Total hyperspace jumps | 13 888 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 844,92 ly |
Approximate time played | 24W 4D 1H 52M |
Passengers |
|
Total bulk passengers delivered | 33 |
Total VIPs delivered | 453 |
Total delivered | 486 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 93 |
Total profit | 2 451 476 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 4 162 |
Grade 1 upgrades generated | 439 |
Grade 2 upgrades generated | 631 |
Grade 3 upgrades generated | 967 |
Grade 4 upgrades generated | 1 044 |
Grade 5 upgrades generated | 1 081 |
Crew |
|
Crew credits earned | 2 969 484 120 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 34 |
Multi-Crew |
|
Total time in multi-crew | 11H 11M 48S |