CMDR Sindbad_the_Sailor profile
(Federal Corvette)
Federation: Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 5 025 044 279 cr |
Credits spent on ships | 901 426 518 cr |
Credits spent on outfitting | 3 149 292 735 cr |
Credits spent on repairs | 17 310 035 cr |
Credits spent on fuel | 254 661 cr |
Credits spent on munitions | 3 517 090 cr |
Insurance claims | 24 |
Total claim costs | 198 539 317 cr |
Combat |
|
Bounties claimed | 1 073 |
Profit from bounties | 117 094 144 cr |
Combat bonds | 4 961 |
Profit from combat bonds | 434 615 608 cr |
Assassinations | 98 |
Profit from assassinations | 82 134 875 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 176 |
Lifetime fines value | 1 348 377 cr |
Bounties received/earned | 458 |
Lifetime bounty value | 50 521 100 cr |
Highest bounty issued | 5 263 100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | −29 990 cr |
Commodities smuggled | 60 |
Average profit | −4 998 cr |
Highest single transaction | 220 cr |
Trading |
|
Market network | 47 |
Trading profit | 4 160 258 132 cr |
Commodities traded | 14 558 |
Average profit | 42 022 809 cr |
Highest single transaction | 535 577 924 cr |
Mining |
|
Profits from mining | 4 196 364 172 cr |
Minerals refined | 5 043 |
Materials collected | 21 605 |
Exploration |
|
Systems visited | 6 836 |
Profits from exploration | 525 921 260 cr |
Level 2 detailed scans | 28 746 |
Level 3 detailed scans | 28 745 |
Highest payout | 8 480 115 cr |
Total hyperspace distance | 359 256 ly |
Total hyperspace jumps | 9 070 |
Max distance from start | 23 028,67 ly |
Max distance from Sol | 23 045,90 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 8W 5D 15H 23M |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 282 303 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 915 |
Grade 1 upgrades generated | 245 |
Grade 2 upgrades generated | 305 |
Grade 3 upgrades generated | 413 |
Grade 4 upgrades generated | 445 |
Grade 5 upgrades generated | 507 |
Crew |
|
Crew credits earned | 159 395 950 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 2M 51S |
Time in gunner role | 31M 16S |