CMDR KrisKelvin profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19 859 756 642 cr |
Credits spent on ships | 1 178 991 048 cr |
Credits spent on outfitting | 3 779 685 753 cr |
Credits spent on repairs | 42 632 590 cr |
Credits spent on fuel | 1 097 760 cr |
Credits spent on munitions | 7 825 995 cr |
Insurance claims | 83 |
Total claim costs | 296 974 618 cr |
Combat |
|
Bounties claimed | 12 090 |
Profit from bounties | 1 681 120 478 cr |
Combat bonds | 5 823 |
Profit from combat bonds | 434 577 806 cr |
Assassinations | 363 |
Profit from assassinations | 496 701 705 cr |
Highest single reward | 2 152 462 cr |
Skimmers killed | 2 168 |
Crime |
|
Fines issued | 668 |
Lifetime fines value | 15 193 099 cr |
Bounties received/earned | 2 802 |
Lifetime bounty value | 70 393 010 cr |
Highest bounty issued | 457 600 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 112 742 917 cr |
Commodities smuggled | 14 411 |
Average profit | 1 238 933 cr |
Highest single transaction | 7 598 400 cr |
Trading |
|
Market network | 289 |
Trading profit | 8 467 172 733 cr |
Commodities traded | 494 748 |
Average profit | 3 261 623 cr |
Highest single transaction | 1 256 529 344 cr |
Mining |
|
Profits from mining | 6 325 673 123 cr |
Minerals refined | 5 372 |
Materials collected | 48 472 |
Exploration |
|
Systems visited | 10 898 |
Profits from exploration | 809 908 633 cr |
Level 2 detailed scans | 22 936 |
Level 3 detailed scans | 82 861 |
Highest payout | 12 098 697 cr |
Total hyperspace distance | 665 248 ly |
Total hyperspace jumps | 18 188 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 26W 6D 16H 13M |
Passengers |
|
Total bulk passengers delivered | 9 538 |
Total VIPs delivered | 1 448 |
Total delivered | 10 986 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 286 |
Total profit | 8 405 800 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3 611 |
Grade 1 upgrades generated | 479 |
Grade 2 upgrades generated | 504 |
Grade 3 upgrades generated | 817 |
Grade 4 upgrades generated | 799 |
Grade 5 upgrades generated | 1 012 |
Crew |
|
Crew credits earned | 9 849 880 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 11H 3M 54S |
Time in gunner role | 3H 27M 19S |
Time in fighter con role | 1H 10M 5S |
Total credits accrued | 3 675 584 cr |