CMDR Athena Jones profile
(Asp Explorer)
Federation: Chief Petty Officer
Empire: Prince
Balance |
|
---|---|
Current assets | 23 188 017 689 cr |
Credits spent on ships | 966 374 210 cr |
Credits spent on outfitting | 1 971 607 604 cr |
Credits spent on repairs | 16 346 381 cr |
Credits spent on fuel | 431 240 cr |
Credits spent on munitions | 958 967 cr |
Insurance claims | 23 |
Total claim costs | 80 832 852 cr |
Combat |
|
Bounties claimed | 1 755 |
Profit from bounties | 117 850 498 cr |
Combat bonds | 244 |
Profit from combat bonds | 7 673 227 cr |
Assassinations | 9 |
Profit from assassinations | 545 882 cr |
Highest single reward | 621 275 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 121 |
Lifetime fines value | 134 680 cr |
Bounties received/earned | 87 |
Lifetime bounty value | 1 580 240 cr |
Highest bounty issued | 517 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 469 403 cr |
Commodities smuggled | 216 |
Average profit | 78 234 cr |
Highest single transaction | 418 370 cr |
Trading |
|
Market network | 96 |
Trading profit | 4 252 449 428 cr |
Commodities traded | 167 819 |
Average profit | 9 224 402 cr |
Highest single transaction | 176 861 477 cr |
Mining |
|
Profits from mining | 2 156 922 771 cr |
Minerals refined | 3 446 |
Materials collected | 9 938 |
Exploration |
|
Systems visited | 10 726 |
Profits from exploration | 2 242 087 081 cr |
Level 2 detailed scans | 40 460 |
Level 3 detailed scans | 57 922 |
Highest payout | 18 458 614 cr |
Total hyperspace distance | 568 970 ly |
Total hyperspace jumps | 12 539 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 13W 1D 5H 57M |
Passengers |
|
Total bulk passengers delivered | 128 |
Total VIPs delivered | 7 579 |
Total delivered | 7 707 |
Total ejected | 136 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 224 194 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 068 |
Grade 1 upgrades generated | 226 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 290 |
Grade 4 upgrades generated | 202 |
Grade 5 upgrades generated | 119 |
Crew |
|
Crew credits earned | 347 835 082 cr |
Crew hired | 14 |
Crew fired | 13 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 24M 1S |
Time in gunner role | 6S |