CMDR dr.negativo profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13 057 843 449 cr |
Credits spent on ships | 2 642 679 752 cr |
Credits spent on outfitting | 7 493 620 216 cr |
Credits spent on repairs | 73 168 018 cr |
Credits spent on fuel | 990 659 cr |
Credits spent on munitions | 4 130 273 cr |
Insurance claims | 68 |
Total claim costs | 342 984 227 cr |
Combat |
|
Bounties claimed | 5 503 |
Profit from bounties | 395 969 827 cr |
Combat bonds | 4 966 |
Profit from combat bonds | 368 641 812 cr |
Assassinations | 8 |
Profit from assassinations | 12 491 938 cr |
Highest single reward | 681 048 cr |
Skimmers killed | 309 |
Crime |
|
Fines issued | 818 |
Lifetime fines value | 1 764 594 cr |
Bounties received/earned | 760 |
Lifetime bounty value | 228 870 187 cr |
Highest bounty issued | 3 867 100 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 21 534 444 cr |
Commodities smuggled | 7 129 |
Average profit | 717 815 cr |
Highest single transaction | 1 417 680 cr |
Trading |
|
Market network | 65 |
Trading profit | 1 147 567 707 cr |
Commodities traded | 20 741 |
Average profit | 4 234 567 cr |
Highest single transaction | 956 090 304 cr |
Mining |
|
Profits from mining | 1 119 763 031 cr |
Minerals refined | 2 020 |
Materials collected | 39 837 |
Exploration |
|
Systems visited | 29 106 |
Profits from exploration | 1 501 420 097 cr |
Level 2 detailed scans | 28 373 |
Level 3 detailed scans | 120 701 |
Highest payout | 13 733 914 cr |
Total hyperspace distance | 1 531 015 ly |
Total hyperspace jumps | 35 110 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 16W 4D 51M |
Passengers |
|
Total bulk passengers delivered | 14 |
Total VIPs delivered | 25 |
Total delivered | 39 |
Total ejected | 3 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 763 |
Grade 1 upgrades generated | 599 |
Grade 2 upgrades generated | 104 |
Grade 3 upgrades generated | 307 |
Grade 4 upgrades generated | 320 |
Grade 5 upgrades generated | 1 433 |
Crew |
|
Crew credits earned | 80 829 761 cr |
Crew hired | 12 |
Crew fired | 10 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 35M 14S |
Time in gunner role | 8M 3S |
Time in fighter con role | 1H 27M 9S |
Total credits accrued | 191 284 cr |