CMDR Carlos Solaris profile
(Imperial Cutter)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 1 073 802 748 cr |
Credits spent on ships | 547 309 291 cr |
Credits spent on outfitting | 654 982 952 cr |
Credits spent on repairs | 6 410 970 cr |
Credits spent on fuel | 160 259 cr |
Credits spent on munitions | 375 478 cr |
Insurance claims | 26 |
Total claim costs | 51 930 873 cr |
Combat |
|
Bounties claimed | 1 259 |
Profit from bounties | 22 515 183 cr |
Combat bonds | 69 |
Profit from combat bonds | 2 309 200 cr |
Assassinations | 7 |
Profit from assassinations | 3 529 192 cr |
Highest single reward | 484 447 cr |
Skimmers killed | 372 |
Crime |
|
Fines issued | 140 |
Lifetime fines value | 1 190 400 cr |
Bounties received/earned | 114 |
Lifetime bounty value | 89 795 cr |
Highest bounty issued | 10 415 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1 752 862 cr |
Commodities smuggled | 961 |
Average profit | 47 375 cr |
Highest single transaction | 370 890 cr |
Trading |
|
Market network | 86 |
Trading profit | 78 056 766 cr |
Commodities traded | 10 263 |
Average profit | 192 733 cr |
Highest single transaction | 35 425 312 cr |
Mining |
|
Profits from mining | 6 407 434 cr |
Minerals refined | 370 |
Materials collected | 5 581 |
Exploration |
|
Systems visited | 1 353 |
Profits from exploration | 18 087 909 cr |
Level 2 detailed scans | 1 133 |
Level 3 detailed scans | 7 041 |
Highest payout | 1 349 364 cr |
Total hyperspace distance | 46 487 ly |
Total hyperspace jumps | 2 173 |
Max distance from start | 5 221,90 ly |
Max distance from Sol | 5 193,74 ly |
Max distance from Colonia | 25 326,99 ly |
Approximate time played | 4W 1D 9H 18M |
Passengers |
|
Total bulk passengers delivered | 1 400 |
Total VIPs delivered | 440 |
Total delivered | 1 840 |
Total ejected | 110 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 675 747 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 400 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 86 |
Grade 3 upgrades generated | 129 |
Grade 4 upgrades generated | 74 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 74 566 745 cr |
Crew hired | 6 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 8H 48M 3S |
Total credits accrued | 514 416 cr |