CMDR YaPaha profile
(Asp Explorer)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 226 178 452 cr |
Credits spent on ships | 372 040 245 cr |
Credits spent on outfitting | 462 267 460 cr |
Credits spent on repairs | 4 231 330 cr |
Credits spent on fuel | 60 986 cr |
Credits spent on munitions | 437 191 cr |
Insurance claims | 22 |
Total claim costs | 66 280 077 cr |
Combat |
|
Bounties claimed | 612 |
Profit from bounties | 28 294 036 cr |
Combat bonds | 10 |
Profit from combat bonds | 470 732 cr |
Assassinations | 34 |
Profit from assassinations | 10 781 230 cr |
Highest single reward | 799 114 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 51 |
Lifetime fines value | 16 172 cr |
Bounties received/earned | 124 |
Lifetime bounty value | 165 000 cr |
Highest bounty issued | 35 900 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 155 629 cr |
Commodities smuggled | 17 |
Average profit | 22 233 cr |
Highest single transaction | 114 564 cr |
Trading |
|
Market network | 46 |
Trading profit | 916 592 375 cr |
Commodities traded | 6 890 |
Average profit | 7 217 263 cr |
Highest single transaction | 134 676 928 cr |
Mining |
|
Profits from mining | 843 160 721 cr |
Minerals refined | 1 279 |
Materials collected | 7 364 |
Exploration |
|
Systems visited | 2 169 |
Profits from exploration | 327 950 366 cr |
Level 2 detailed scans | 13 101 |
Level 3 detailed scans | 13 101 |
Highest payout | 10 931 227 cr |
Total hyperspace distance | 143 465 ly |
Total hyperspace jumps | 2 614 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 743,11 ly |
Approximate time played | 7W 3D 5H 29M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 18 |
Total delivered | 18 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 490 582 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 148 |
Grade 1 upgrades generated | 39 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 21 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 22 649 409 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1M 30S |