CMDR Dory-1 Gray profile
![](/img/users/9/9/2/1/2/99212.png?v=1593639230)
![](/img/ships/128049339/python_default_defaultpaintjob.jpg)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 650 077 725 cr |
Credits spent on ships | 371 408 050 cr |
Credits spent on outfitting | 558 186 675 cr |
Credits spent on repairs | 2 390 485 cr |
Credits spent on fuel | 49 424 cr |
Credits spent on munitions | 112 537 cr |
Insurance claims | 10 |
Total claim costs | 38 868 164 cr |
Combat |
|
Bounties claimed | 37 |
Profit from bounties | 1 271 545 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 751 910 cr |
Highest single reward | 124 510 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 43 840 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 3 700 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 37 952 cr |
Commodities smuggled | 15 |
Average profit | 6 325 cr |
Highest single transaction | 24 190 cr |
Trading |
|
Market network | 58 |
Trading profit | 377 583 728 cr |
Commodities traded | 2 428 |
Average profit | 3 464 071 cr |
Highest single transaction | 130 006 272 cr |
Mining |
|
Profits from mining | 389 686 439 cr |
Minerals refined | 966 |
Materials collected | 2 766 |
Exploration |
|
Systems visited | 1 567 |
Profits from exploration | 431 716 167 cr |
Level 2 detailed scans | 11 058 |
Level 3 detailed scans | 11 058 |
Highest payout | 9 109 610 cr |
Total hyperspace distance | 53 897 ly |
Total hyperspace jumps | 1 751 |
Max distance from start | 30 293,09 ly |
Max distance from Sol | 30 294,61 ly |
Max distance from Colonia | 33 332,48 ly |
Approximate time played | 1W 6D 8H 25M |
Passengers |
|
Total bulk passengers delivered | 56 |
Total VIPs delivered | 0 |
Total delivered | 56 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 190 |
Grade 1 upgrades generated | 132 |
Grade 2 upgrades generated | 33 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 13 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 21M 12S |
Time in gunner role | 8M 10S |