CMDR GizMoTo profile
(Krait Mk II)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8 074 347 503 cr |
Credits spent on ships | 1 122 458 060 cr |
Credits spent on outfitting | 5 744 012 234 cr |
Credits spent on repairs | 24 550 204 cr |
Credits spent on fuel | 533 633 cr |
Credits spent on munitions | 2 215 879 cr |
Insurance claims | 57 |
Total claim costs | 172 729 543 cr |
Combat |
|
Bounties claimed | 6 802 |
Profit from bounties | 330 541 710 cr |
Combat bonds | 5 195 |
Profit from combat bonds | 144 515 850 cr |
Assassinations | 353 |
Profit from assassinations | 18 579 349 cr |
Highest single reward | 432 369 cr |
Skimmers killed | 409 |
Crime |
|
Fines issued | 275 |
Lifetime fines value | 2 659 849 cr |
Bounties received/earned | 102 |
Lifetime bounty value | 182 715 cr |
Highest bounty issued | 14 965 cr |
Smuggling |
|
Black market network | 50 |
Black market profit | 2 859 522 cr |
Commodities smuggled | 681 |
Average profit | 14 893 cr |
Highest single transaction | 219 976 cr |
Trading |
|
Market network | 203 |
Trading profit | 1 435 099 687 cr |
Commodities traded | 105 794 |
Average profit | 661 946 cr |
Highest single transaction | 76 615 570 cr |
Mining |
|
Profits from mining | 1 396 295 308 cr |
Minerals refined | 18 059 |
Materials collected | 28 054 |
Exploration |
|
Systems visited | 22 347 |
Profits from exploration | 2 637 415 236 cr |
Level 2 detailed scans | 62 486 |
Level 3 detailed scans | 222 484 |
Highest payout | 18 641 632 cr |
Total hyperspace distance | 975 655 ly |
Total hyperspace jumps | 33 175 |
Max distance from start | 65 300,45 ly |
Max distance from Sol | 65 357,38 ly |
Max distance from Colonia | 48 042,14 ly |
Approximate time played | 22W 5D 11H 39M |
Passengers |
|
Total bulk passengers delivered | 5 605 |
Total VIPs delivered | 2 757 |
Total delivered | 8 362 |
Total ejected | 44 |
Search and Rescue |
|
Total items rescued | 43 |
Total profit | 411 140 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 500 |
Grade 1 upgrades generated | 457 |
Grade 2 upgrades generated | 298 |
Grade 3 upgrades generated | 395 |
Grade 4 upgrades generated | 208 |
Grade 5 upgrades generated | 142 |
Crew |
|
Crew credits earned | 85 867 831 cr |
Crew hired | 14 |
Crew fired | 12 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1M 18S |