CMDR Reg_01 profile
(Imperial Cutter)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 3 622 575 835 cr |
Credits spent on ships | 1 113 521 608 cr |
Credits spent on outfitting | 1 735 151 503 cr |
Credits spent on repairs | 11 420 314 cr |
Credits spent on fuel | 483 543 cr |
Credits spent on munitions | 396 399 cr |
Insurance claims | 30 |
Total claim costs | 238 033 698 cr |
Combat |
|
Bounties claimed | 50 |
Profit from bounties | 39 700 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 2 600 581 cr |
Bounties received/earned | 73 |
Lifetime bounty value | 33 250 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 247 |
Trading profit | 3 727 789 586 cr |
Commodities traded | 180 625 |
Average profit | 5 295 156 cr |
Highest single transaction | 134 834 526 cr |
Mining |
|
Profits from mining | 1 132 829 441 cr |
Minerals refined | 2 846 |
Materials collected | 15 132 |
Exploration |
|
Systems visited | 2 866 |
Profits from exploration | 49 868 151 cr |
Level 2 detailed scans | 8 241 |
Level 3 detailed scans | 8 241 |
Highest payout | 1 573 990 cr |
Total hyperspace distance | 122 180 ly |
Total hyperspace jumps | 6 005 |
Max distance from start | 1 740,55 ly |
Max distance from Sol | 1 714,08 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 11W 6D 18H 27M |
Passengers |
|
Total bulk passengers delivered | 1 792 |
Total VIPs delivered | 1 092 |
Total delivered | 2 884 |
Total ejected | 25 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 141 550 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 578 |
Grade 1 upgrades generated | 110 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 102 |
Grade 5 upgrades generated | 86 |
Crew |
|
Crew credits earned | 408 413 702 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 2M |