CMDR Ramirez™ profile
(Imperial Cutter)
Federation: Post Commander
Empire: Prince
Balance |
|
---|---|
Current assets | 2 126 401 075 cr |
Credits spent on ships | 584 871 062 cr |
Credits spent on outfitting | 1 094 292 507 cr |
Credits spent on repairs | 7 686 344 cr |
Credits spent on fuel | 547 422 cr |
Credits spent on munitions | 387 465 cr |
Insurance claims | 39 |
Total claim costs | 216 508 473 cr |
Combat |
|
Bounties claimed | 208 |
Profit from bounties | 11 869 757 cr |
Combat bonds | 9 |
Profit from combat bonds | 171 398 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 231 415 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 2 684 716 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 69 325 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 219 958 cr |
Commodities smuggled | 49 |
Average profit | 18 330 cr |
Highest single transaction | 108 030 cr |
Trading |
|
Market network | 338 |
Trading profit | 1 195 148 849 cr |
Commodities traded | 148 910 |
Average profit | 1 224 538 cr |
Highest single transaction | 87 973 587 cr |
Mining |
|
Profits from mining | 314 200 086 cr |
Minerals refined | 1 214 |
Materials collected | 10 390 |
Exploration |
|
Systems visited | 3 643 |
Profits from exploration | 739 113 402 cr |
Level 2 detailed scans | 27 515 |
Level 3 detailed scans | 39 469 |
Highest payout | 12 686 718 cr |
Total hyperspace distance | 145 355 ly |
Total hyperspace jumps | 5 276 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 867,32 ly |
Approximate time played | 10W 19H 33M |
Passengers |
|
Total bulk passengers delivered | 941 |
Total VIPs delivered | 472 |
Total delivered | 1 413 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 78 457 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 993 |
Grade 1 upgrades generated | 296 |
Grade 2 upgrades generated | 229 |
Grade 3 upgrades generated | 266 |
Grade 4 upgrades generated | 127 |
Grade 5 upgrades generated | 75 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |