CMDR Wizard profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 373 639 589 cr |
Credits spent on ships | 865 728 730 cr |
Credits spent on outfitting | 2 182 288 939 cr |
Credits spent on repairs | 19 352 367 cr |
Credits spent on fuel | 287 064 cr |
Credits spent on munitions | 1 683 598 cr |
Insurance claims | 39 |
Total claim costs | 296 459 104 cr |
Combat |
|
Bounties claimed | 495 |
Profit from bounties | 49 551 912 cr |
Combat bonds | 553 |
Profit from combat bonds | 32 855 295 cr |
Assassinations | 4 |
Profit from assassinations | 4 522 427 cr |
Highest single reward | 307 875 cr |
Skimmers killed | 1 486 |
Crime |
|
Fines issued | 133 |
Lifetime fines value | 72 370 cr |
Bounties received/earned | 1 931 |
Lifetime bounty value | 256 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 53 013 cr |
Commodities smuggled | 87 |
Average profit | 5 301 cr |
Highest single transaction | 30 840 cr |
Trading |
|
Market network | 81 |
Trading profit | 2 433 155 906 cr |
Commodities traded | 43 240 |
Average profit | 6 067 720 cr |
Highest single transaction | 241 228 416 cr |
Mining |
|
Profits from mining | 2 170 647 607 cr |
Minerals refined | 3 116 |
Materials collected | 13 900 |
Exploration |
|
Systems visited | 3 259 |
Profits from exploration | 65 074 337 cr |
Level 2 detailed scans | 4 766 |
Level 3 detailed scans | 4 966 |
Highest payout | 1 343 716 cr |
Total hyperspace distance | 314 195 ly |
Total hyperspace jumps | 5 386 |
Max distance from start | 25 918,17 ly |
Max distance from Sol | 25 916,85 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 6W 1D 1H 37M |
Passengers |
|
Total bulk passengers delivered | 1 510 |
Total VIPs delivered | 101 |
Total delivered | 1 611 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 920 |
Grade 1 upgrades generated | 334 |
Grade 2 upgrades generated | 355 |
Grade 3 upgrades generated | 486 |
Grade 4 upgrades generated | 427 |
Grade 5 upgrades generated | 318 |
Crew |
|
Crew credits earned | 290 762 929 cr |
Crew hired | 12 |
Crew fired | 3 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 1H 8M 10S |
Time in gunner role | 1H 52M 49S |