CMDR FractionT profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 11 391 107 326 cr |
Credits spent on ships | 2 096 795 187 cr |
Credits spent on outfitting | 3 883 299 310 cr |
Credits spent on repairs | 22 052 875 cr |
Credits spent on fuel | 420 241 cr |
Credits spent on munitions | 4 246 425 cr |
Insurance claims | 55 |
Total claim costs | 553 758 510 cr |
Combat |
|
Bounties claimed | 3 576 |
Profit from bounties | 640 787 614 cr |
Combat bonds | 1 102 |
Profit from combat bonds | 914 179 620 cr |
Assassinations | 17 |
Profit from assassinations | 12 927 051 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 209 |
Lifetime fines value | 880 188 cr |
Bounties received/earned | 363 |
Lifetime bounty value | 3 791 400 cr |
Highest bounty issued | 490 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 336 743 cr |
Commodities smuggled | 98 |
Average profit | 25 903 cr |
Highest single transaction | 120 400 cr |
Trading |
|
Market network | 50 |
Trading profit | 6 057 934 806 cr |
Commodities traded | 50 148 |
Average profit | 30 138 979 cr |
Highest single transaction | 273 386 592 cr |
Mining |
|
Profits from mining | 1 775 460 130 cr |
Minerals refined | 1 776 |
Materials collected | 12 807 |
Exploration |
|
Systems visited | 4 338 |
Profits from exploration | 249 558 141 cr |
Level 2 detailed scans | 12 976 |
Level 3 detailed scans | 12 973 |
Highest payout | 5 290 224 cr |
Total hyperspace distance | 324 869 ly |
Total hyperspace jumps | 6 436 |
Max distance from start | 25 885,36 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 7W 4D 15H 26M |
Passengers |
|
Total bulk passengers delivered | 7 183 |
Total VIPs delivered | 660 |
Total delivered | 7 843 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 853 |
Grade 1 upgrades generated | 600 |
Grade 2 upgrades generated | 453 |
Grade 3 upgrades generated | 505 |
Grade 4 upgrades generated | 219 |
Grade 5 upgrades generated | 76 |
Crew |
|
Crew credits earned | 915 577 952 cr |
Crew hired | 55 |
Crew fired | 54 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1D 22H 53M 47S |
Time in gunner role | 53M 39S |