CMDR ds108j profile
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 1 153 580 330 cr |
Credits spent on ships | 638 471 911 cr |
Credits spent on outfitting | 487 819 216 cr |
Credits spent on repairs | 4 511 226 cr |
Credits spent on fuel | 39 414 cr |
Credits spent on munitions | 212 127 cr |
Insurance claims | 12 |
Total claim costs | 65 449 183 cr |
Combat |
|
Bounties claimed | 94 |
Profit from bounties | 16 247 092 cr |
Combat bonds | 218 |
Profit from combat bonds | 14 058 375 cr |
Assassinations | 7 |
Profit from assassinations | 1 489 547 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 10 456 200 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 1 650 cr |
Highest bounty issued | 450 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 23 |
Trading profit | 429 217 053 cr |
Commodities traded | 991 |
Average profit | 7 948 464 cr |
Highest single transaction | 124 890 660 cr |
Mining |
|
Profits from mining | 429 145 632 cr |
Minerals refined | 751 |
Materials collected | 5 507 |
Exploration |
|
Systems visited | 2 486 |
Profits from exploration | 521 986 286 cr |
Level 2 detailed scans | 19 310 |
Level 3 detailed scans | 19 310 |
Highest payout | 7 315 440 cr |
Total hyperspace distance | 111 994 ly |
Total hyperspace jumps | 2 911 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 435,84 ly |
Approximate time played | 2W 3D 22H 51M |
Passengers |
|
Total bulk passengers delivered | 1 575 |
Total VIPs delivered | 115 |
Total delivered | 1 690 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 35 552 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 666 |
Grade 1 upgrades generated | 261 |
Grade 2 upgrades generated | 162 |
Grade 3 upgrades generated | 140 |
Grade 4 upgrades generated | 67 |
Grade 5 upgrades generated | 36 |
Multi-Crew |
|
Total time in multi-crew | 1H 36M 11S |
Time in fighter con role | 4M 1S |