CMDR AlSki profile
(Imperial Courier)
Federation: None
Empire: King
Balance |
|
---|---|
Current assets | 12 918 657 902 cr |
Credits spent on ships | 824 465 274 cr |
Credits spent on outfitting | 2 939 404 139 cr |
Credits spent on repairs | 29 453 889 cr |
Credits spent on fuel | 469 819 cr |
Credits spent on munitions | 8 091 838 cr |
Insurance claims | 223 |
Total claim costs | 234 570 705 cr |
Combat |
|
Bounties claimed | 9 544 |
Profit from bounties | 325 172 924 cr |
Combat bonds | 14 711 |
Profit from combat bonds | 7 812 825 366 cr |
Assassinations | 322 |
Profit from assassinations | 202 985 686 cr |
Highest single reward | 1 552 414 cr |
Skimmers killed | 262 |
Crime |
|
Fines issued | 3 739 |
Lifetime fines value | 6 136 320 cr |
Bounties received/earned | 3 556 |
Lifetime bounty value | 13 842 410 cr |
Highest bounty issued | 355 900 cr |
Smuggling |
|
Black market network | 49 |
Black market profit | 113 247 731 cr |
Commodities smuggled | 13 814 |
Average profit | 632 669 cr |
Highest single transaction | 6 841 128 cr |
Trading |
|
Market network | 283 |
Trading profit | 557 394 510 cr |
Commodities traded | 76 582 |
Average profit | 329 624 cr |
Highest single transaction | 144 745 600 cr |
Mining |
|
Profits from mining | 460 249 851 cr |
Minerals refined | 12 783 |
Materials collected | 52 658 |
Exploration |
|
Systems visited | 8 152 |
Profits from exploration | 103 042 868 cr |
Level 2 detailed scans | 16 086 |
Level 3 detailed scans | 25 236 |
Highest payout | 1 767 168 cr |
Total hyperspace distance | 273 892 ly |
Total hyperspace jumps | 16 119 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 25W 4D 17H 51M |
Passengers |
|
Total bulk passengers delivered | 2 310 |
Total VIPs delivered | 13 |
Total delivered | 2 323 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 105 |
Total profit | 1 928 981 cr |
Total rescue transactions | 42 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 4 185 |
Grade 1 upgrades generated | 655 |
Grade 2 upgrades generated | 560 |
Grade 3 upgrades generated | 825 |
Grade 4 upgrades generated | 991 |
Grade 5 upgrades generated | 1 154 |
Crew |
|
Crew credits earned | 585 210 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 54M 4S |
Time in gunner role | 1M 10S |
Time in fighter con role | 10M 15S |
Total credits accrued | 445 496 cr |