Barnard's Star [#18263140541865]

QHT-4XM [#3704175616]
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类型:
Fleet Carrier
目的地距离:
677 光秒

拥护:
独立
政府:
Fleet Carrier
经济:
Fleet Carrier

设施:
商品
船厂
配装
Contacts, Crew Lounge, Pioneer Supplies, Refuel, Repair, Restock, Universal Cartographics, Vista Genomics

禁止:
最后更新: 24/5/10 下午8:03

Core Internal

Fuel Store Integrity Mass Power Price
7C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 吨 0 兆瓦 1,780,910 cr

Optional Internal

AFM Units Integrity Mass Power Price
1B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 56 0 吨 1.04 兆瓦 270,000 cr
1A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 46 0 吨 1.26 兆瓦 810,000 cr
2B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 71 0 吨 1.29 兆瓦 486,000 cr
2A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 59 0 吨 1.58 兆瓦 1,458,000 cr
3B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 90 0 吨 1.55 兆瓦 874,800 cr
3A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 74 0 吨 1.89 兆瓦 2,624,400 cr
4B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 112 0 吨 1.9 兆瓦 1,574,640 cr
4A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 92 0 吨 2.31 兆瓦 4,723,920 cr
5B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 134 0 吨 2.24 兆瓦 2,834,350 cr
5A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 110 0 吨 2.73 兆瓦 8,503,060 cr
6B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 158 0 吨 2.67 兆瓦 5,101,830 cr
6A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 130 0 吨 3.26 兆瓦 15,305,500 cr
7B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 183 0 吨 3.02 兆瓦 9,183,300 cr
7A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 151 0 吨 3.68 兆瓦 27,549,900 cr
8B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 210 0 吨 3.45 兆瓦 16,529,940 cr
8A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 173 0 吨 4.2 兆瓦 49,589,820 cr
Cargo Racks Integrity Mass Power Price
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 吨 0 兆瓦 34,330 cr
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 吨 0 兆瓦 111,570 cr
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 吨 0 兆瓦 362,590 cr
Docking Computers Integrity Mass Power Price
1E Standard Docking Computer Allows automated docking sequence at all starports and outposts. ?? 0 吨 0.39 兆瓦 4,500 cr
1E Advanced Docking Computer ?? ?? 0 吨 0.45 兆瓦 ??
1E Supercruise Assist ?? 10 0 吨 0.3 兆瓦 ??
Fuel Scoops Integrity Mass Power Price
1A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 吨 0.32 兆瓦 82,270 cr
2A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 0 吨 0.39 兆瓦 284,840 cr
3A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 0 吨 0.48 兆瓦 902,950 cr
4A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 96 0 吨 0.57 兆瓦 2,862,360 cr
5A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 115 0 吨 0.7 兆瓦 9,073,690 cr
6A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 136 0 吨 0.83 兆瓦 28,763,610 cr
7A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 157 0 吨 0.97 兆瓦 91,180,640 cr
8A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 180 0 吨 1.12 兆瓦 289,042,540 cr
Fighter Hangars Integrity Mass Power Price
5D Fighter Hangar A module designed to house ship launched vehicles. ?? 20 吨 0.25 兆瓦 575,660 cr
6D Fighter Hangar A module designed to house ship launched vehicles. ?? 40 吨 0.35 兆瓦 1,869,350 cr
Planetary Vehicle Hangars Integrity Mass Power Price
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 吨 0.75 兆瓦 21,600 cr
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 吨 0.4 兆瓦 72,000 cr
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 吨 1.2 兆瓦 86,400 cr
Refineries Integrity Mass Power Price
1E Refinery Converts scooped fragments into usable resources (requires mining laser). 32 0 吨 0.14 兆瓦 6,000 cr
1D Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 吨 0.18 兆瓦 18,000 cr
1C Refinery Converts scooped fragments into usable resources (requires mining laser). 40 0 吨 0.23 兆瓦 54,000 cr
1B Refinery Converts scooped fragments into usable resources (requires mining laser). 56 0 吨 0.28 兆瓦 162,000 cr
2E Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 吨 0.17 兆瓦 12,600 cr
2D Refinery Converts scooped fragments into usable resources (requires mining laser). 31 0 吨 0.22 兆瓦 37,800 cr
2C Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 吨 0.28 兆瓦 113,400 cr
2B Refinery Converts scooped fragments into usable resources (requires mining laser). 71 0 吨 0.34 兆瓦 340,200 cr
3E Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 吨 0.2 兆瓦 26,460 cr
3D Refinery Converts scooped fragments into usable resources (requires mining laser). 38 0 吨 0.27 兆瓦 79,380 cr
3C Refinery Converts scooped fragments into usable resources (requires mining laser). 64 0 吨 0.34 兆瓦 238,140 cr
3B Refinery Converts scooped fragments into usable resources (requires mining laser). 90 0 吨 0.41 兆瓦 714,420 cr
4E Refinery Converts scooped fragments into usable resources (requires mining laser). 64 0 吨 0.25 兆瓦 55,570 cr
4D Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 吨 0.33 兆瓦 166,700 cr
4C Refinery Converts scooped fragments into usable resources (requires mining laser). 80 0 吨 0.41 兆瓦 500,090 cr
4B Refinery Converts scooped fragments into usable resources (requires mining laser). 112 0 吨 0.49 兆瓦 1,500,280 cr

Utility Mount

Pulse Wave Analyser Integrity Mass Power Price
0E Pulse Wave Analyser Pulse wave analysers are used to detect anomalous readings within solid objects, more specifically within asteroid fields. ?? 1.3 吨 0.2 兆瓦 ??

Weapon Hardpoint

Mining Tools Integrity Mass Power Price
1D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). 40 2 吨 0.5 兆瓦 6,800 cr
1D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 吨 0.5 兆瓦 9,400 cr
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 吨 0.34 兆瓦 ??
1D Abrasion Blaster (Turret) Breaks off surface deposits from asteroids (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 2 吨 0.47 兆瓦 ??
1B Sub-Surface Displacement Missile (Turret) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance. Only functions as a turret when there is an active Gunner role aboard.
?? 4 吨 0.53 兆瓦 ??
2D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). ?? 2 吨 0.75 兆瓦 22,580 cr
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 吨 1.2 兆瓦 ??
2B Seismic Charge (Turret) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 4 吨 1.2 兆瓦 ??
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 吨 1.01 兆瓦 ??