CMDR Wilfried von der Sieg profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14,954,003,206 cr |
Credits spent on ships | 2,796,320,247 cr |
Credits spent on outfitting | 7,454,575,214 cr |
Credits spent on repairs | 35,238,505 cr |
Credits spent on fuel | 1,041,116 cr |
Credits spent on munitions | 3,493,000 cr |
Insurance claims | 72 |
Total claim costs | 437,956,947 cr |
Combat |
|
Bounties claimed | 7,995 |
Profit from bounties | 1,508,389,101 cr |
Combat bonds | 1,313 |
Profit from combat bonds | 95,994,883 cr |
Assassinations | 1,073 |
Profit from assassinations | 2,545,173,305 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 440 |
Crime |
|
Fines issued | 133 |
Lifetime fines value | 1,890,194 cr |
Bounties received/earned | 203 |
Lifetime bounty value | 387,925 cr |
Highest bounty issued | 133,600 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 2,439,446 cr |
Commodities smuggled | 261 |
Average profit | 25,149 cr |
Highest single transaction | 204,626 cr |
Trading |
|
Market network | 305 |
Trading profit | 11,970,374,572 cr |
Commodities traded | 458,406 |
Average profit | 6,721,154 cr |
Highest single transaction | 122,295,404 cr |
Mining |
|
Profits from mining | 214,568,269 cr |
Minerals refined | 869 |
Materials collected | 59,662 |
Exploration |
|
Systems visited | 13,548 |
Profits from exploration | 3,821,579,160 cr |
Level 2 detailed scans | 104,598 |
Level 3 detailed scans | 104,598 |
Highest payout | 45,209,017 cr |
Total hyperspace distance | 747,731 ly |
Total hyperspace jumps | 18,993 |
Max distance from start | 65,585.66 ly |
Max distance from Sol | 65,616.47 ly |
Max distance from Colonia | 48,041.36 ly |
Approximate time played | 37W 6D 2H 39M |
Passengers |
|
Total bulk passengers delivered | 214 |
Total VIPs delivered | 5,083 |
Total delivered | 5,297 |
Total ejected | 63 |
Search and Rescue |
|
Total items rescued | 406 |
Total profit | 8,733,386 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 6,780 |
Grade 1 upgrades generated | 704 |
Grade 2 upgrades generated | 1,055 |
Grade 3 upgrades generated | 1,558 |
Grade 4 upgrades generated | 1,708 |
Grade 5 upgrades generated | 1,755 |
Crew |
|
Crew credits earned | 2,248,128,304 cr |
Crew hired | 194 |
Crew fired | 192 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 52S |
Time in gunner role | 4H 43M 24S |