CMDR Wilfried von der Sieg profile
(Alliance Chieftain)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 543 364 980 cr |
Credits spent on ships | 2 291 039 940 cr |
Credits spent on outfitting | 6 910 566 170 cr |
Credits spent on repairs | 35 105 780 cr |
Credits spent on fuel | 1 021 174 cr |
Credits spent on munitions | 3 482 783 cr |
Insurance claims | 71 |
Total claim costs | 434 530 326 cr |
Combat |
|
Bounties claimed | 7 974 |
Profit from bounties | 1 501 570 505 cr |
Combat bonds | 1 313 |
Profit from combat bonds | 95 994 883 cr |
Assassinations | 1 073 |
Profit from assassinations | 2 545 173 305 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 440 |
Crime |
|
Fines issued | 133 |
Lifetime fines value | 1 890 194 cr |
Bounties received/earned | 202 |
Lifetime bounty value | 387 725 cr |
Highest bounty issued | 133 600 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 2 439 446 cr |
Commodities smuggled | 261 |
Average profit | 25 149 cr |
Highest single transaction | 204 626 cr |
Trading |
|
Market network | 304 |
Trading profit | 11 841 985 500 cr |
Commodities traded | 445 014 |
Average profit | 6 786 238 cr |
Highest single transaction | 122 295 404 cr |
Mining |
|
Profits from mining | 214 568 269 cr |
Minerals refined | 869 |
Materials collected | 58 038 |
Exploration |
|
Systems visited | 13 503 |
Profits from exploration | 3 821 349 265 cr |
Level 2 detailed scans | 104 566 |
Level 3 detailed scans | 104 566 |
Highest payout | 45 209 017 cr |
Total hyperspace distance | 744 134 ly |
Total hyperspace jumps | 18 873 |
Max distance from start | 65 585,66 ly |
Max distance from Sol | 65 616,47 ly |
Max distance from Colonia | 48 041,36 ly |
Approximate time played | 37W 4D 3H 7M |
Passengers |
|
Total bulk passengers delivered | 214 |
Total VIPs delivered | 5 083 |
Total delivered | 5 297 |
Total ejected | 63 |
Search and Rescue |
|
Total items rescued | 406 |
Total profit | 8 733 386 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 6 568 |
Grade 1 upgrades generated | 680 |
Grade 2 upgrades generated | 1 012 |
Grade 3 upgrades generated | 1 499 |
Grade 4 upgrades generated | 1 656 |
Grade 5 upgrades generated | 1 721 |
Crew |
|
Crew credits earned | 2 235 872 170 cr |
Crew hired | 194 |
Crew fired | 192 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 5H 41M 30S |
Time in gunner role | 3H 1M 48S |