CMDR Frenk Cross profile

(Anaconda)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,844,403,368 cr |
Credits spent on ships | 711,070,865 cr |
Credits spent on outfitting | 1,227,004,931 cr |
Credits spent on repairs | 45,618,300 cr |
Credits spent on fuel | 315,068 cr |
Credits spent on munitions | 252,746 cr |
Insurance claims | 18 |
Total claim costs | 226,503,874 cr |
Combat |
|
Bounties claimed | 255 |
Profit from bounties | 36,918,136 cr |
Combat bonds | 205 |
Profit from combat bonds | 21,154,514 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 231,152 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 26,535 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 12,073 cr |
Commodities smuggled | 6 |
Average profit | 2,012 cr |
Highest single transaction | 2,311 cr |
Trading |
|
Market network | 29 |
Trading profit | 1,221,574,433 cr |
Commodities traded | 97,460 |
Average profit | 3,979,070 cr |
Highest single transaction | 20,196,464 cr |
Mining |
|
Profits from mining | 38,449,511 cr |
Minerals refined | 506 |
Materials collected | 7,257 |
Exploration |
|
Systems visited | 30,260 |
Profits from exploration | 11,485,097,483 cr |
Level 2 detailed scans | 412,246 |
Level 3 detailed scans | 412,139 |
Highest payout | 26,132,099 cr |
Total hyperspace distance | 2,038,741 ly |
Total hyperspace jumps | 32,111 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 16W 17H 49M |
Passengers |
|
Total bulk passengers delivered | 145,457 |
Total VIPs delivered | 0 |
Total delivered | 145,457 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 51,866 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 526 |
Grade 1 upgrades generated | 181 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 119 |
Grade 4 upgrades generated | 81 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew hired | 3 |
Crew fired | 3 |