Perfil de Frenk Cross

(Anaconda)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11.908.472.456 cr |
Credits spent on ships | 711.070.865 cr |
Credits spent on outfitting | 1.227.004.931 cr |
Credits spent on repairs | 45.734.563 cr |
Credits spent on fuel | 315.272 cr |
Credits spent on munitions | 252.746 cr |
Insurance claims | 18 |
Total claim costs | 226.503.874 cr |
Combat |
|
Bounties claimed | 255 |
Profit from bounties | 36.918.136 cr |
Combat bonds | 205 |
Profit from combat bonds | 21.154.514 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 231.152 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 26.535 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 12.073 cr |
Commodities smuggled | 6 |
Average profit | 2.012 cr |
Highest single transaction | 2.311 cr |
Trading |
|
Market network | 29 |
Trading profit | 1.221.574.433 cr |
Commodities traded | 97.460 |
Average profit | 3.979.070 cr |
Highest single transaction | 20.196.464 cr |
Mining |
|
Profits from mining | 38.449.511 cr |
Minerals refined | 506 |
Materials collected | 7.257 |
Exploration |
|
Systems visited | 30.339 |
Profits from exploration | 11.549.283.038 cr |
Level 2 detailed scans | 413.375 |
Level 3 detailed scans | 413.268 |
Highest payout | 26.132.099 cr |
Total hyperspace distance | 2.044.169 a.l. |
Total hyperspace jumps | 32.192 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 16W 23H 32M |
Passengers |
|
Total bulk passengers delivered | 145.457 |
Total VIPs delivered | 0 |
Total delivered | 145.457 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 51.866 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 526 |
Grade 1 upgrades generated | 181 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 119 |
Grade 4 upgrades generated | 81 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew hired | 3 |
Crew fired | 3 |