CMDR Frenk Cross profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,720,550,250 cr |
Credits spent on ships | 804,069,481 cr |
Credits spent on outfitting | 1,373,709,600 cr |
Credits spent on repairs | 55,298,547 cr |
Credits spent on fuel | 348,429 cr |
Credits spent on munitions | 258,462 cr |
Insurance claims | 19 |
Total claim costs | 234,732,348 cr |
Combat |
|
Bounties claimed | 464 |
Profit from bounties | 39,701,273 cr |
Combat bonds | 225 |
Profit from combat bonds | 23,194,514 cr |
Assassinations | 4 |
Profit from assassinations | 456,819 cr |
Highest single reward | 231,152 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 27,585 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 10,300 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 12,073 cr |
Commodities smuggled | 6 |
Average profit | 2,012 cr |
Highest single transaction | 2,311 cr |
Trading |
|
Market network | 31 |
Trading profit | 1,219,968,318 cr |
Commodities traded | 97,474 |
Average profit | 3,935,382 cr |
Highest single transaction | 20,196,464 cr |
Mining |
|
Profits from mining | 38,449,511 cr |
Minerals refined | 506 |
Materials collected | 7,728 |
Exploration |
|
Systems visited | 36,625 |
Profits from exploration | 13,804,455,726 cr |
Level 2 detailed scans | 494,287 |
Level 3 detailed scans | 494,180 |
Highest payout | 26,132,099 cr |
Total hyperspace distance | 2,425,422 ly |
Total hyperspace jumps | 38,712 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 19W 4D 11H 16M |
Passengers |
|
Total bulk passengers delivered | 146,334 |
Total VIPs delivered | 263 |
Total delivered | 146,597 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 51,866 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 669 |
Grade 1 upgrades generated | 212 |
Grade 2 upgrades generated | 149 |
Grade 3 upgrades generated | 160 |
Grade 4 upgrades generated | 102 |
Grade 5 upgrades generated | 46 |
Crew |
|
Crew hired | 3 |
Crew fired | 3 |