CMDR StrikeBums profile
(Federal Corvette)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6,119,255,936 cr |
Credits spent on ships | 2,150,360,274 cr |
Credits spent on outfitting | 23,054,921,855 cr |
Credits spent on repairs | 45,500,561 cr |
Credits spent on fuel | 382,287 cr |
Credits spent on munitions | 12,385,725 cr |
Insurance claims | 46 |
Total claim costs | 417,536,137 cr |
Combat |
|
Bounties claimed | 1,678 |
Profit from bounties | 99,568,524 cr |
Combat bonds | 254 |
Profit from combat bonds | 17,200,276 cr |
Assassinations | 327 |
Profit from assassinations | 210,232,794 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 85 |
Crime |
|
Fines issued | 465 |
Lifetime fines value | 971,751 cr |
Bounties received/earned | 1,297 |
Lifetime bounty value | 4,895,588 cr |
Highest bounty issued | 27,500 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 5,898,960 cr |
Commodities smuggled | 182 |
Average profit | 280,903 cr |
Highest single transaction | 5,156,736 cr |
Trading |
|
Market network | 56 |
Trading profit | 5,917,754,638 cr |
Commodities traded | 10,679 |
Average profit | 32,694,777 cr |
Highest single transaction | 1,147,644,461 cr |
Mining |
|
Profits from mining | 3,054,891,763 cr |
Minerals refined | 5,536 |
Materials collected | 23,550 |
Exploration |
|
Systems visited | 4,762 |
Profits from exploration | 319,445,450 cr |
Level 2 detailed scans | 14,255 |
Level 3 detailed scans | 14,179 |
Highest payout | 9,577,921 cr |
Total hyperspace distance | 293,650 ly |
Total hyperspace jumps | 7,759 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,383.25 ly |
Approximate time played | 6W 4D 12H 59M |
Passengers |
|
Total bulk passengers delivered | 2,111 |
Total VIPs delivered | 82 |
Total delivered | 2,193 |
Total ejected | 50 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 146,345 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4,003 |
Grade 1 upgrades generated | 784 |
Grade 2 upgrades generated | 884 |
Grade 3 upgrades generated | 1,070 |
Grade 4 upgrades generated | 887 |
Grade 5 upgrades generated | 378 |
Crew |
|
Crew credits earned | 224,530,841 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 21M 52S |
Time in gunner role | 2M 47S |