CMDR StrikeBums profile
(Federal Corvette)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6 119 255 936 cr |
Credits spent on ships | 2 150 360 274 cr |
Credits spent on outfitting | 23 054 921 855 cr |
Credits spent on repairs | 45 500 561 cr |
Credits spent on fuel | 382 287 cr |
Credits spent on munitions | 12 385 725 cr |
Insurance claims | 46 |
Total claim costs | 417 536 137 cr |
Combat |
|
Bounties claimed | 1 678 |
Profit from bounties | 99 568 524 cr |
Combat bonds | 254 |
Profit from combat bonds | 17 200 276 cr |
Assassinations | 327 |
Profit from assassinations | 210 232 794 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 85 |
Crime |
|
Fines issued | 465 |
Lifetime fines value | 971 751 cr |
Bounties received/earned | 1 297 |
Lifetime bounty value | 4 895 588 cr |
Highest bounty issued | 27 500 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 5 898 960 cr |
Commodities smuggled | 182 |
Average profit | 280 903 cr |
Highest single transaction | 5 156 736 cr |
Trading |
|
Market network | 56 |
Trading profit | 5 917 754 638 cr |
Commodities traded | 10 679 |
Average profit | 32 694 777 cr |
Highest single transaction | 1 147 644 461 cr |
Mining |
|
Profits from mining | 3 054 891 763 cr |
Minerals refined | 5 536 |
Materials collected | 23 550 |
Exploration |
|
Systems visited | 4 762 |
Profits from exploration | 319 445 450 cr |
Level 2 detailed scans | 14 255 |
Level 3 detailed scans | 14 179 |
Highest payout | 9 577 921 cr |
Total hyperspace distance | 293 650 ly |
Total hyperspace jumps | 7 759 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 383,25 ly |
Approximate time played | 6W 4D 12H 59M |
Passengers |
|
Total bulk passengers delivered | 2 111 |
Total VIPs delivered | 82 |
Total delivered | 2 193 |
Total ejected | 50 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 146 345 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4 003 |
Grade 1 upgrades generated | 784 |
Grade 2 upgrades generated | 884 |
Grade 3 upgrades generated | 1 070 |
Grade 4 upgrades generated | 887 |
Grade 5 upgrades generated | 378 |
Crew |
|
Crew credits earned | 224 530 841 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 21M 52S |
Time in gunner role | 2M 47S |