Perfil de StrikeBums
(Federal Corvette)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6.119.255.936 cr |
Credits spent on ships | 2.150.360.274 cr |
Credits spent on outfitting | 23.054.921.855 cr |
Credits spent on repairs | 45.500.561 cr |
Credits spent on fuel | 382.287 cr |
Credits spent on munitions | 12.385.725 cr |
Insurance claims | 46 |
Total claim costs | 417.536.137 cr |
Combat |
|
Bounties claimed | 1.678 |
Profit from bounties | 99.568.524 cr |
Combat bonds | 254 |
Profit from combat bonds | 17.200.276 cr |
Assassinations | 327 |
Profit from assassinations | 210.232.794 cr |
Highest single reward | 2.000.000 cr |
Skimmers killed | 85 |
Crime |
|
Fines issued | 465 |
Lifetime fines value | 971.751 cr |
Bounties received/earned | 1.297 |
Lifetime bounty value | 4.895.588 cr |
Highest bounty issued | 27.500 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 5.898.960 cr |
Commodities smuggled | 182 |
Average profit | 280.903 cr |
Highest single transaction | 5.156.736 cr |
Trading |
|
Market network | 56 |
Trading profit | 5.917.754.638 cr |
Commodities traded | 10.679 |
Average profit | 32.694.777 cr |
Highest single transaction | 1.147.644.461 cr |
Mining |
|
Profits from mining | 3.054.891.763 cr |
Minerals refined | 5.536 |
Materials collected | 23.550 |
Exploration |
|
Systems visited | 4.762 |
Profits from exploration | 319.445.450 cr |
Level 2 detailed scans | 14.255 |
Level 3 detailed scans | 14.179 |
Highest payout | 9.577.921 cr |
Total hyperspace distance | 293.650 a.l. |
Total hyperspace jumps | 7.759 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 23.383,25 a.l. |
Approximate time played | 6W 4D 12H 59M |
Passengers |
|
Total bulk passengers delivered | 2.111 |
Total VIPs delivered | 82 |
Total delivered | 2.193 |
Total ejected | 50 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 146.345 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4.003 |
Grade 1 upgrades generated | 784 |
Grade 2 upgrades generated | 884 |
Grade 3 upgrades generated | 1.070 |
Grade 4 upgrades generated | 887 |
Grade 5 upgrades generated | 378 |
Crew |
|
Crew credits earned | 224.530.841 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 21M 52S |
Time in gunner role | 2M 47S |