CMDR Elvania Keara profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17,320,144,408 cr |
Credits spent on ships | 3,875,163,126 cr |
Credits spent on outfitting | 8,340,707,201 cr |
Credits spent on repairs | 81,578,778 cr |
Credits spent on fuel | 2,467,432 cr |
Credits spent on munitions | 6,982,566 cr |
Insurance claims | 300 |
Total claim costs | 2,758,476,777 cr |
Combat |
|
Bounties claimed | 10,343 |
Profit from bounties | 2,637,491,380 cr |
Combat bonds | 23,901 |
Profit from combat bonds | 1,968,762,607 cr |
Assassinations | 176 |
Profit from assassinations | 121,144,564 cr |
Highest single reward | 1,588,894 cr |
Skimmers killed | 101 |
Crime |
|
Fines issued | 4,623 |
Lifetime fines value | 56,193,682 cr |
Bounties received/earned | 338 |
Lifetime bounty value | 22,424,180 cr |
Highest bounty issued | 5,401,200 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 2,098,407 cr |
Commodities smuggled | 833 |
Average profit | 123,436 cr |
Highest single transaction | 866,560 cr |
Trading |
|
Market network | 150 |
Trading profit | 1,737,829,330 cr |
Commodities traded | 275,171 |
Average profit | 448,472 cr |
Highest single transaction | 172,471,140 cr |
Mining |
|
Profits from mining | 16,438,535,253 cr |
Minerals refined | 6,017 |
Materials collected | 23,441 |
Exploration |
|
Systems visited | 7,860 |
Profits from exploration | 1,036,207,450 cr |
Level 2 detailed scans | 48,876 |
Level 3 detailed scans | 54,759 |
Highest payout | 19,748,855 cr |
Total hyperspace distance | 463,144 ly |
Total hyperspace jumps | 21,155 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 27,219.38 ly |
Approximate time played | 24W 11H 59M |
Passengers |
|
Total bulk passengers delivered | 4,920 |
Total VIPs delivered | 385 |
Total delivered | 5,305 |
Total ejected | 14,896 |
Search and Rescue |
|
Total items rescued | 89 |
Total profit | 2,033,446 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3,393 |
Grade 1 upgrades generated | 599 |
Grade 2 upgrades generated | 690 |
Grade 3 upgrades generated | 780 |
Grade 4 upgrades generated | 739 |
Grade 5 upgrades generated | 585 |
Crew |
|
Crew credits earned | 3,400,117,190 cr |
Crew hired | 758 |
Crew fired | 756 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2D 22H 1M 27S |
Time in gunner role | 39M 32S |
Time in fighter con role | 33S |