CMDR Elvania Keara profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17 320 144 408 cr |
Credits spent on ships | 3 875 163 126 cr |
Credits spent on outfitting | 8 340 707 201 cr |
Credits spent on repairs | 81 578 778 cr |
Credits spent on fuel | 2 467 432 cr |
Credits spent on munitions | 6 982 566 cr |
Insurance claims | 300 |
Total claim costs | 2 758 476 777 cr |
Combat |
|
Bounties claimed | 10 343 |
Profit from bounties | 2 637 491 380 cr |
Combat bonds | 23 901 |
Profit from combat bonds | 1 968 762 607 cr |
Assassinations | 176 |
Profit from assassinations | 121 144 564 cr |
Highest single reward | 1 588 894 cr |
Skimmers killed | 101 |
Crime |
|
Fines issued | 4 623 |
Lifetime fines value | 56 193 682 cr |
Bounties received/earned | 338 |
Lifetime bounty value | 22 424 180 cr |
Highest bounty issued | 5 401 200 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 2 098 407 cr |
Commodities smuggled | 833 |
Average profit | 123 436 cr |
Highest single transaction | 866 560 cr |
Trading |
|
Market network | 150 |
Trading profit | 1 737 829 330 cr |
Commodities traded | 275 171 |
Average profit | 448 472 cr |
Highest single transaction | 172 471 140 cr |
Mining |
|
Profits from mining | 16 438 535 253 cr |
Minerals refined | 6 017 |
Materials collected | 23 441 |
Exploration |
|
Systems visited | 7 860 |
Profits from exploration | 1 036 207 450 cr |
Level 2 detailed scans | 48 876 |
Level 3 detailed scans | 54 759 |
Highest payout | 19 748 855 cr |
Total hyperspace distance | 463 144 ly |
Total hyperspace jumps | 21 155 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 219,38 ly |
Approximate time played | 24W 11H 59M |
Passengers |
|
Total bulk passengers delivered | 4 920 |
Total VIPs delivered | 385 |
Total delivered | 5 305 |
Total ejected | 14 896 |
Search and Rescue |
|
Total items rescued | 89 |
Total profit | 2 033 446 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 393 |
Grade 1 upgrades generated | 599 |
Grade 2 upgrades generated | 690 |
Grade 3 upgrades generated | 780 |
Grade 4 upgrades generated | 739 |
Grade 5 upgrades generated | 585 |
Crew |
|
Crew credits earned | 3 400 117 190 cr |
Crew hired | 758 |
Crew fired | 756 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2D 22H 1M 27S |
Time in gunner role | 39M 32S |
Time in fighter con role | 33S |