CMDR Berkay Bakunin profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 68,248,190,954 cr |
Credits spent on ships | 3,393,628,944 cr |
Credits spent on outfitting | 16,236,491,876 cr |
Credits spent on repairs | 140,854,171 cr |
Credits spent on fuel | 2,340,030 cr |
Credits spent on munitions | 20,056,144 cr |
Insurance claims | 145 |
Total claim costs | 2,097,402,205 cr |
Combat |
|
Bounties claimed | 50,189 |
Profit from bounties | 358,239,739 cr |
Combat bonds | 10,476 |
Profit from combat bonds | 7,501,023,681 cr |
Assassinations | 326 |
Profit from assassinations | 288,765,359 cr |
Highest single reward | 1,773,926 cr |
Skimmers killed | 87 |
Crime |
|
Fines issued | 3,579 |
Lifetime fines value | 8,024,743 cr |
Bounties received/earned | 5,545 |
Lifetime bounty value | 462,122,400 cr |
Highest bounty issued | 5,215,200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 20,369 cr |
Commodities smuggled | 12 |
Average profit | 4,074 cr |
Highest single transaction | 16,272 cr |
Trading |
|
Market network | 803 |
Trading profit | 60,442,117,720 cr |
Commodities traded | 4,002,721 |
Average profit | 10,013,605 cr |
Highest single transaction | 1,292,805,024 cr |
Mining |
|
Profits from mining | 40,697,064,039 cr |
Minerals refined | 56,019 |
Materials collected | 72,235 |
Exploration |
|
Systems visited | 31,799 |
Profits from exploration | 3,775,230,295 cr |
Level 2 detailed scans | 144,269 |
Level 3 detailed scans | 144,266 |
Highest payout | 18,577,621 cr |
Total hyperspace distance | 4,012,028 ly |
Total hyperspace jumps | 41,079 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,991.05 ly |
Approximate time played | 36W 11H 30M |
Passengers |
|
Total bulk passengers delivered | 51,918 |
Total VIPs delivered | 3,331 |
Total delivered | 55,249 |
Total ejected | 249 |
Search and Rescue |
|
Total items rescued | 48 |
Total profit | 1,214,100 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 12,039 |
Grade 1 upgrades generated | 984 |
Grade 2 upgrades generated | 1,319 |
Grade 3 upgrades generated | 1,861 |
Grade 4 upgrades generated | 2,521 |
Grade 5 upgrades generated | 5,354 |
Crew |
|
Crew credits earned | 4,350,010,743 cr |
Crew hired | 77 |
Crew fired | 76 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 58M 52S |
Time in gunner role | 5M 13S |