CMDR ADM Infwhale profile
(Mandalay)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20,440,763,684 cr |
Credits spent on ships | 912,562,634 cr |
Credits spent on outfitting | 4,754,248,525 cr |
Credits spent on repairs | 67,595,511 cr |
Credits spent on fuel | 143,169 cr |
Credits spent on munitions | 2,965,844 cr |
Insurance claims | 21 |
Total claim costs | 146,676,742 cr |
Combat |
|
Bounties claimed | 6,240 |
Profit from bounties | 1,607,903,039 cr |
Combat bonds | 59 |
Profit from combat bonds | 2,861,723 cr |
Assassinations | 3 |
Profit from assassinations | 2,316,558 cr |
Highest single reward | 1,582,328 cr |
Skimmers killed | 221 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 439,635 cr |
Bounties received/earned | 129 |
Lifetime bounty value | 57,145 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 372,224 cr |
Commodities smuggled | 41 |
Average profit | 37,222 cr |
Highest single transaction | 231,352 cr |
Trading |
|
Market network | 100 |
Trading profit | 4,999,487,204 cr |
Commodities traded | 29,759 |
Average profit | 6,409,599 cr |
Highest single transaction | 680,997,996 cr |
Mining |
|
Profits from mining | 5,147,277,620 cr |
Minerals refined | 5,495 |
Materials collected | 52,456 |
Exploration |
|
Systems visited | 55,475 |
Profits from exploration | 20,599,260,005 cr |
Level 2 detailed scans | 598,871 |
Level 3 detailed scans | 618,407 |
Highest payout | 36,865,787 cr |
Total hyperspace distance | 1,471,006 ly |
Total hyperspace jumps | 60,384 |
Max distance from start | 65,547.87 ly |
Max distance from Sol | 65,604.91 ly |
Max distance from Colonia | 47,480.99 ly |
Approximate time played | 64W 2D 13H 55M |
Passengers |
|
Total bulk passengers delivered | 17,794 |
Total VIPs delivered | 9,363 |
Total delivered | 27,157 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 576 |
Total profit | 17,207,373 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 5,475 |
Grade 1 upgrades generated | 609 |
Grade 2 upgrades generated | 718 |
Grade 3 upgrades generated | 1,116 |
Grade 4 upgrades generated | 1,339 |
Grade 5 upgrades generated | 1,693 |
Crew |
|
Crew credits earned | 84,837,277 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 15H 51M 34S |
Time in gunner role | 1H 9M 22S |
Total credits accrued | 68,520 cr |