CMDR ADM Infwhale profile

(Mandalay)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 21 219 015 754 cr |
Credits spent on ships | 912 562 634 cr |
Credits spent on outfitting | 4 754 248 525 cr |
Credits spent on repairs | 67 630 225 cr |
Credits spent on fuel | 143 308 cr |
Credits spent on munitions | 2 965 844 cr |
Insurance claims | 21 |
Total claim costs | 146 676 742 cr |
Combat |
|
Bounties claimed | 6 240 |
Profit from bounties | 1 607 903 039 cr |
Combat bonds | 59 |
Profit from combat bonds | 2 861 723 cr |
Assassinations | 3 |
Profit from assassinations | 2 316 558 cr |
Highest single reward | 1 582 328 cr |
Skimmers killed | 221 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 439 635 cr |
Bounties received/earned | 129 |
Lifetime bounty value | 57 145 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 372 224 cr |
Commodities smuggled | 41 |
Average profit | 37 222 cr |
Highest single transaction | 231 352 cr |
Trading |
|
Market network | 100 |
Trading profit | 4 999 487 204 cr |
Commodities traded | 29 759 |
Average profit | 6 409 599 cr |
Highest single transaction | 680 997 996 cr |
Mining |
|
Profits from mining | 5 147 277 620 cr |
Minerals refined | 5 495 |
Materials collected | 52 740 |
Exploration |
|
Systems visited | 55 755 |
Profits from exploration | 20 691 348 035 cr |
Level 2 detailed scans | 601 315 |
Level 3 detailed scans | 620 851 |
Highest payout | 36 865 787 cr |
Total hyperspace distance | 1 480 582 ly |
Total hyperspace jumps | 60 678 |
Max distance from start | 65 547,87 ly |
Max distance from Sol | 65 604,91 ly |
Max distance from Colonia | 47 480,99 ly |
Approximate time played | 64W 5D 10H 46M |
Passengers |
|
Total bulk passengers delivered | 17 794 |
Total VIPs delivered | 9 363 |
Total delivered | 27 157 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 576 |
Total profit | 17 207 373 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 5 475 |
Grade 1 upgrades generated | 609 |
Grade 2 upgrades generated | 718 |
Grade 3 upgrades generated | 1 116 |
Grade 4 upgrades generated | 1 339 |
Grade 5 upgrades generated | 1 693 |
Crew |
|
Crew credits earned | 84 837 277 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 15H 51M 34S |
Time in gunner role | 1H 9M 22S |
Total credits accrued | 68 520 cr |