CMDR V4KY profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,343,274,166 cr |
Credits spent on ships | 2,800,176,205 cr |
Credits spent on outfitting | 7,195,489,093 cr |
Credits spent on repairs | 29,592,634 cr |
Credits spent on fuel | 470,638 cr |
Credits spent on munitions | 1,271,374 cr |
Insurance claims | 21 |
Total claim costs | 120,090,792 cr |
Combat |
|
Bounties claimed | 1,048 |
Profit from bounties | 101,707,762 cr |
Combat bonds | 705 |
Profit from combat bonds | 119,480,066 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 427 |
Lifetime fines value | 8,289,187 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 29,350 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 98,635 cr |
Commodities smuggled | 70 |
Average profit | 12,329 cr |
Highest single transaction | 36,896 cr |
Trading |
|
Market network | 73 |
Trading profit | -3,973,897,439 cr |
Commodities traded | 155,459 |
Average profit | -9,812,092 cr |
Highest single transaction | 820,590,592 cr |
Mining |
|
Profits from mining | 15,707,130,664 cr |
Minerals refined | 18,281 |
Materials collected | 29,129 |
Exploration |
|
Systems visited | 18,113 |
Profits from exploration | 1,734,324,209 cr |
Level 2 detailed scans | 73,731 |
Level 3 detailed scans | 73,730 |
Highest payout | 11,535,028 cr |
Total hyperspace distance | 1,140,482 ly |
Total hyperspace jumps | 21,893 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 11W 2D 8H 25M |
Passengers |
|
Total bulk passengers delivered | 6,783 |
Total VIPs delivered | 1,516 |
Total delivered | 8,299 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 117,240 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1,365 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 214 |
Grade 3 upgrades generated | 309 |
Grade 4 upgrades generated | 325 |
Grade 5 upgrades generated | 346 |
Crew |
|
Crew credits earned | 356,552,498 cr |
Crew hired | 9 |
Crew fired | 9 |
Multi-Crew |
|
Total time in multi-crew | 17H 50M 3S |
Time in gunner role | 1M 41S |