CMDR V4KY profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 343 274 166 cr |
Credits spent on ships | 2 800 176 205 cr |
Credits spent on outfitting | 7 195 489 093 cr |
Credits spent on repairs | 29 592 634 cr |
Credits spent on fuel | 470 638 cr |
Credits spent on munitions | 1 271 374 cr |
Insurance claims | 21 |
Total claim costs | 120 090 792 cr |
Combat |
|
Bounties claimed | 1 048 |
Profit from bounties | 101 707 762 cr |
Combat bonds | 705 |
Profit from combat bonds | 119 480 066 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 427 |
Lifetime fines value | 8 289 187 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 29 350 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 98 635 cr |
Commodities smuggled | 70 |
Average profit | 12 329 cr |
Highest single transaction | 36 896 cr |
Trading |
|
Market network | 73 |
Trading profit | −3 973 897 439 cr |
Commodities traded | 155 459 |
Average profit | −9 812 092 cr |
Highest single transaction | 820 590 592 cr |
Mining |
|
Profits from mining | 15 707 130 664 cr |
Minerals refined | 18 281 |
Materials collected | 29 129 |
Exploration |
|
Systems visited | 18 113 |
Profits from exploration | 1 734 324 209 cr |
Level 2 detailed scans | 73 731 |
Level 3 detailed scans | 73 730 |
Highest payout | 11 535 028 cr |
Total hyperspace distance | 1 140 482 ly |
Total hyperspace jumps | 21 893 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 11W 2D 8H 25M |
Passengers |
|
Total bulk passengers delivered | 6 783 |
Total VIPs delivered | 1 516 |
Total delivered | 8 299 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 117 240 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1 365 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 214 |
Grade 3 upgrades generated | 309 |
Grade 4 upgrades generated | 325 |
Grade 5 upgrades generated | 346 |
Crew |
|
Crew credits earned | 356 552 498 cr |
Crew hired | 9 |
Crew fired | 9 |
Multi-Crew |
|
Total time in multi-crew | 17H 50M 3S |
Time in gunner role | 1M 41S |