CMDR Malloc.I profile
(Dolphin)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13,978,881,238 cr |
Credits spent on ships | 2,698,153,769 cr |
Credits spent on outfitting | 33,983,934,842 cr |
Credits spent on repairs | 40,002,699 cr |
Credits spent on fuel | 2,042,332 cr |
Credits spent on munitions | 2,637,329 cr |
Insurance claims | 40 |
Total claim costs | 267,782,981 cr |
Combat |
|
Bounties claimed | 8,020 |
Profit from bounties | 283,542,449 cr |
Combat bonds | 8,878 |
Profit from combat bonds | 235,357,747 cr |
Assassinations | 37 |
Profit from assassinations | 13,575,303 cr |
Highest single reward | 1,761,162 cr |
Skimmers killed | 925 |
Crime |
|
Fines issued | 368 |
Lifetime fines value | 22,083,566 cr |
Bounties received/earned | 2,109 |
Lifetime bounty value | 255,272,320 cr |
Highest bounty issued | 4,230,200 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 398,622,861 cr |
Commodities smuggled | 33,483 |
Average profit | 2,033,790 cr |
Highest single transaction | 13,160,224 cr |
Trading |
|
Market network | 220 |
Trading profit | 14,780,584,266 cr |
Commodities traded | 681,676 |
Average profit | 7,382,909 cr |
Highest single transaction | 1,072,395,184 cr |
Mining |
|
Profits from mining | 4,085,443,320 cr |
Minerals refined | 7,159 |
Materials collected | 25,050 |
Exploration |
|
Systems visited | 19,200 |
Profits from exploration | 3,359,298,862 cr |
Level 2 detailed scans | 48,087 |
Level 3 detailed scans | 159,224 |
Highest payout | 18,971,460 cr |
Total hyperspace distance | 870,086 ly |
Total hyperspace jumps | 28,419 |
Max distance from start | 65,309.62 ly |
Max distance from Sol | 25,936.98 ly |
Max distance from Colonia | 29,095.35 ly |
Approximate time played | 37W 1D 1H 36M |
Passengers |
|
Total bulk passengers delivered | 2,005 |
Total VIPs delivered | 8,869 |
Total delivered | 10,874 |
Total ejected | 52 |
Search and Rescue |
|
Total items rescued | 199 |
Total profit | 2,260,084 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 974 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 161 |
Grade 3 upgrades generated | 199 |
Grade 4 upgrades generated | 173 |
Grade 5 upgrades generated | 248 |
Crew |
|
Crew credits earned | 2,145,335,347 cr |
Crew hired | 12 |
Crew fired | 9 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 15H 52M 52S |
Time in gunner role | 7M 14S |