CMDR Malloc.I profile
(Dolphin)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 978 881 238 cr |
Credits spent on ships | 2 698 153 769 cr |
Credits spent on outfitting | 33 983 934 842 cr |
Credits spent on repairs | 40 002 699 cr |
Credits spent on fuel | 2 042 332 cr |
Credits spent on munitions | 2 637 329 cr |
Insurance claims | 40 |
Total claim costs | 267 782 981 cr |
Combat |
|
Bounties claimed | 8 020 |
Profit from bounties | 283 542 449 cr |
Combat bonds | 8 878 |
Profit from combat bonds | 235 357 747 cr |
Assassinations | 37 |
Profit from assassinations | 13 575 303 cr |
Highest single reward | 1 761 162 cr |
Skimmers killed | 925 |
Crime |
|
Fines issued | 368 |
Lifetime fines value | 22 083 566 cr |
Bounties received/earned | 2 109 |
Lifetime bounty value | 255 272 320 cr |
Highest bounty issued | 4 230 200 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 398 622 861 cr |
Commodities smuggled | 33 483 |
Average profit | 2 033 790 cr |
Highest single transaction | 13 160 224 cr |
Trading |
|
Market network | 220 |
Trading profit | 14 780 584 266 cr |
Commodities traded | 681 676 |
Average profit | 7 382 909 cr |
Highest single transaction | 1 072 395 184 cr |
Mining |
|
Profits from mining | 4 085 443 320 cr |
Minerals refined | 7 159 |
Materials collected | 25 050 |
Exploration |
|
Systems visited | 19 200 |
Profits from exploration | 3 359 298 862 cr |
Level 2 detailed scans | 48 087 |
Level 3 detailed scans | 159 224 |
Highest payout | 18 971 460 cr |
Total hyperspace distance | 870 086 ly |
Total hyperspace jumps | 28 419 |
Max distance from start | 65 309,62 ly |
Max distance from Sol | 25 936,98 ly |
Max distance from Colonia | 29 095,35 ly |
Approximate time played | 37W 1D 1H 36M |
Passengers |
|
Total bulk passengers delivered | 2 005 |
Total VIPs delivered | 8 869 |
Total delivered | 10 874 |
Total ejected | 52 |
Search and Rescue |
|
Total items rescued | 199 |
Total profit | 2 260 084 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 974 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 161 |
Grade 3 upgrades generated | 199 |
Grade 4 upgrades generated | 173 |
Grade 5 upgrades generated | 248 |
Crew |
|
Crew credits earned | 2 145 335 347 cr |
Crew hired | 12 |
Crew fired | 9 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 15H 52M 52S |
Time in gunner role | 7M 14S |