Perfil de Malloc.I
(Dolphin)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13.978.881.238 cr |
Credits spent on ships | 2.698.153.769 cr |
Credits spent on outfitting | 33.983.934.842 cr |
Credits spent on repairs | 40.002.699 cr |
Credits spent on fuel | 2.042.332 cr |
Credits spent on munitions | 2.637.329 cr |
Insurance claims | 40 |
Total claim costs | 267.782.981 cr |
Combat |
|
Bounties claimed | 8.020 |
Profit from bounties | 283.542.449 cr |
Combat bonds | 8.878 |
Profit from combat bonds | 235.357.747 cr |
Assassinations | 37 |
Profit from assassinations | 13.575.303 cr |
Highest single reward | 1.761.162 cr |
Skimmers killed | 925 |
Crime |
|
Fines issued | 368 |
Lifetime fines value | 22.083.566 cr |
Bounties received/earned | 2.109 |
Lifetime bounty value | 255.272.320 cr |
Highest bounty issued | 4.230.200 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 398.622.861 cr |
Commodities smuggled | 33.483 |
Average profit | 2.033.790 cr |
Highest single transaction | 13.160.224 cr |
Trading |
|
Market network | 220 |
Trading profit | 14.780.584.266 cr |
Commodities traded | 681.676 |
Average profit | 7.382.909 cr |
Highest single transaction | 1.072.395.184 cr |
Mining |
|
Profits from mining | 4.085.443.320 cr |
Minerals refined | 7.159 |
Materials collected | 25.050 |
Exploration |
|
Systems visited | 19.200 |
Profits from exploration | 3.359.298.862 cr |
Level 2 detailed scans | 48.087 |
Level 3 detailed scans | 159.224 |
Highest payout | 18.971.460 cr |
Total hyperspace distance | 870.086 a.l. |
Total hyperspace jumps | 28.419 |
Max distance from start | 65.309,62 a.l. |
Max distance from Sol | 25.936,98 a.l. |
Max distance from Colonia | 29.095,35 a.l. |
Approximate time played | 37W 1D 1H 36M |
Passengers |
|
Total bulk passengers delivered | 2.005 |
Total VIPs delivered | 8.869 |
Total delivered | 10.874 |
Total ejected | 52 |
Search and Rescue |
|
Total items rescued | 199 |
Total profit | 2.260.084 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 974 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 161 |
Grade 3 upgrades generated | 199 |
Grade 4 upgrades generated | 173 |
Grade 5 upgrades generated | 248 |
Crew |
|
Crew credits earned | 2.145.335.347 cr |
Crew hired | 12 |
Crew fired | 9 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 15H 52M 52S |
Time in gunner role | 7M 14S |