CMDR Desperadus profile
(Type-9 Heavy)
Federation: Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 2,267,636,400 cr |
Credits spent on ships | 859,945,281 cr |
Credits spent on outfitting | 1,694,629,750 cr |
Credits spent on repairs | 15,441,542 cr |
Credits spent on fuel | 957,858 cr |
Credits spent on munitions | 1,399,655 cr |
Insurance claims | 14 |
Total claim costs | 89,185,547 cr |
Combat |
|
Bounties claimed | 4,843 |
Profit from bounties | 802,308,812 cr |
Combat bonds | 7,093 |
Profit from combat bonds | 321,111,279 cr |
Assassinations | 181 |
Profit from assassinations | 154,674,080 cr |
Highest single reward | 1,205,941 cr |
Skimmers killed | 164 |
Crime |
|
Fines issued | 241 |
Lifetime fines value | 55,468 cr |
Bounties received/earned | 575 |
Lifetime bounty value | 9,855,150 cr |
Highest bounty issued | 2,533,800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 40,029 cr |
Commodities smuggled | 36 |
Average profit | 8,006 cr |
Highest single transaction | 26,480 cr |
Trading |
|
Market network | 175 |
Trading profit | 6,751,311,414 cr |
Commodities traded | 379,920 |
Average profit | 5,418,388 cr |
Highest single transaction | 1,057,000,026 cr |
Mining |
|
Profits from mining | 1,835,091,868 cr |
Minerals refined | 2,524 |
Materials collected | 17,138 |
Exploration |
|
Systems visited | 5,918 |
Profits from exploration | 239,889,817 cr |
Level 2 detailed scans | 35,032 |
Level 3 detailed scans | 32,758 |
Highest payout | 2,147,064 cr |
Total hyperspace distance | 184,743 ly |
Total hyperspace jumps | 9,625 |
Max distance from start | 5,075.33 ly |
Max distance from Sol | 2,835.03 ly |
Max distance from Colonia | 22,920.17 ly |
Approximate time played | 6W 5H 19M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 15 |
Total delivered | 15 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 122,602 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,460 |
Grade 1 upgrades generated | 224 |
Grade 2 upgrades generated | 160 |
Grade 3 upgrades generated | 260 |
Grade 4 upgrades generated | 280 |
Grade 5 upgrades generated | 536 |
Crew |
|
Crew credits earned | 663,409,048 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 7M 24S |
Time in gunner role | 4M 31S |