CMDR Desperadus profile
(Type-9 Heavy)
Federation: Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 267 636 400 cr |
Credits spent on ships | 859 945 281 cr |
Credits spent on outfitting | 1 694 629 750 cr |
Credits spent on repairs | 15 441 542 cr |
Credits spent on fuel | 957 858 cr |
Credits spent on munitions | 1 399 655 cr |
Insurance claims | 14 |
Total claim costs | 89 185 547 cr |
Combat |
|
Bounties claimed | 4 843 |
Profit from bounties | 802 308 812 cr |
Combat bonds | 7 093 |
Profit from combat bonds | 321 111 279 cr |
Assassinations | 181 |
Profit from assassinations | 154 674 080 cr |
Highest single reward | 1 205 941 cr |
Skimmers killed | 164 |
Crime |
|
Fines issued | 241 |
Lifetime fines value | 55 468 cr |
Bounties received/earned | 575 |
Lifetime bounty value | 9 855 150 cr |
Highest bounty issued | 2 533 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 40 029 cr |
Commodities smuggled | 36 |
Average profit | 8 006 cr |
Highest single transaction | 26 480 cr |
Trading |
|
Market network | 175 |
Trading profit | 6 751 311 414 cr |
Commodities traded | 379 920 |
Average profit | 5 418 388 cr |
Highest single transaction | 1 057 000 026 cr |
Mining |
|
Profits from mining | 1 835 091 868 cr |
Minerals refined | 2 524 |
Materials collected | 17 138 |
Exploration |
|
Systems visited | 5 918 |
Profits from exploration | 239 889 817 cr |
Level 2 detailed scans | 35 032 |
Level 3 detailed scans | 32 758 |
Highest payout | 2 147 064 cr |
Total hyperspace distance | 184 743 ly |
Total hyperspace jumps | 9 625 |
Max distance from start | 5 075,33 ly |
Max distance from Sol | 2 835,03 ly |
Max distance from Colonia | 22 920,17 ly |
Approximate time played | 6W 5H 19M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 15 |
Total delivered | 15 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 122 602 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 460 |
Grade 1 upgrades generated | 224 |
Grade 2 upgrades generated | 160 |
Grade 3 upgrades generated | 260 |
Grade 4 upgrades generated | 280 |
Grade 5 upgrades generated | 536 |
Crew |
|
Crew credits earned | 663 409 048 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 7M 24S |
Time in gunner role | 4M 31S |